Tony Vargas
Legend
You'd think the vast majority of them would be. Well, or the parents of would-be new players.Indeed. Which is evidenced by the huge success of Basic D&D well into the 80s. Those 1+ million copies of the basic set sold weren't all to new players.
I'd think Basic D&D -> AD&D would have been the more common path, but, either way, you didn't go back and re-buy the basic set did you? (Except for more dice, perhaps? The old ones did wear out.)Many of the Basic D&D players are like myself, who would switch between AD&D and B/X depending on our mood.
But, no, the obvious inference to draw from the basic set out-selling everything else so dramatically is that many, many new players tried (or even just bought and never played) D&D, and did not get into it long enough to become 'advanced players' and buy AD&D and subsequent offerings for more content.
And, between, them, more content than either, alone.Each has it benefits.
I didn't say or imply everyone would. But, for the sake of discussion...Just for the sake of discussion, not everyone will feel the need to move on.
After 2 years of 5e, and 16 of 3.x, that's hardly a surprising contrast.I don't really see my players nearing any sense of being done with 5E. However, they do all to one extent or another express frustration with the way Pathfinder has gone.
Then get bored with that and want something new, then want more material for it.... ...and loop. Sure, that's a fair observation.I've found it to be a bit cyclical. People want more material, they get it, they use what they will and discard the rest, and then want more. Eventually, they get their fill, and then they want a simpler take or a streamlined version..."core only" or old school games.
I think you implied some sort of efficiency, there, but the alternative to each DM designing just the missing parts of the game he wants, is not each DM also designing stuff he doesn't want, but one team of designers creating many things of those missing things of high enough quality that most DM's'll be happy to add them. Rather, leaving each DM to fill in the same gaping holes just creates a lot of duplication of effort, which is quite inefficient by comparison.people will only make what they need, so they'll create the one class they need...they won't create a splatbook with of classes that they will mostly ignore.
It's a plausible strategy if you're trying to use the product line as a stable base for a brand, rather than to build the brand, grow it's market, or make money off it, I suppose.I think it's smarter to give people the baseline, and then give them the ability to add their own additional material...