hawkeyefan
Legend
That is actually a really great point. I was going to respond to the idea that as all players gain experience they necessarily will want more mechanical options, which is clearly false. Aside from 5e, Basic is the D&D that I have the most love for, your post makes me think about the similarities.
If this thread hadn't told me that it was inevitable for an experienced player to crave more options I wouldn't think I lack the necessary level of experience for much of anything in D&D. I started with Basic decades ago and have played (and GMed) at least a bit of every system since. I have played many other systems in the mean time, and read or watched even more. So, just how much more experience is required for me to hit upon this need for more?
I think that I went through the phase where I wanted more options, and thought that more was always better. I think I've come through the other side, though. I realized sometime during the Pathfinder phase that complex doesn't mean interesting when it comes to the game mechanics, it tends to just mean slow. And when talking about game mastery, the difference in skill level it takes to play a simply constructed character compared to a complex one is usually pretty negligible.