CapnZapp
Legend
Thank you KnasserIn any case, it's off-topic for this thread which is for people who do find it a problem and want to work on solutions, rather than the thread become a deluge of "you're playing it wrong" posts.

Thank you KnasserIn any case, it's off-topic for this thread which is for people who do find it a problem and want to work on solutions, rather than the thread become a deluge of "you're playing it wrong" posts.
Exactly. You have read me just the way I intended. ThxThe problem I see you trying to address is that there aren't enough slow dwarves; not that you must turn everyone into one. The archer is also a staple of D&D. Your problem is the whole or most of the party going that way rendering melee monsters helpless. So long as it's just one or sometimes two PCs hanging back, I think success has been achieved.
Yet the game offers none of that out of the box.
I certainly will not revert to the 3e way of creating NPCs, so I will proudly and emphatically denounce your "monsters can have pc levels" claim. No they won't, not unless you're willing to do the work I want to pay WotC to do for me.
Now you are talking about real life.
D&D is different, has always been different and should in my opinion remain different.
Cheers
You have powergamers. They powergamed. You can't throw good old brute monsters at powergames (regardless of if they're archers or hotdog purveyors) and expect them to be successful.None of my experienced gamers choose to play a “regular” fighter, as typified by the slow but strong Dwarf with his trusty battleaxe.
This is actually quite an important question, since if you the reader don't know the answer to Shidaku's question I can't expect you to understand.You're suggesting massive houseruling of the way archery works, but giving an Orc class levels is too much work?
What's your point here Shidaku.You have powergamers. They powergamed. You can't throw good old brute monsters at powergames (regardless of if they're archers or hotdog purveyors) and expect them to be successful.
This is actually quite an important question, since if you the reader don't know the answer to Shidaku's question I can't expect you to understand.
The answer is:
I want to make a change once. That makes for a level playing field where everything is out in the open, already before players create characters.
What I don't want to do is to change Orcs. And then change Goblins. And then change Grimlocks. And then change Owlbears. And then change Veterans. And then change Spectres. And then change Vampires. And then change Drow Elite Warriors. And then change Fire Elemental Myrmidons. And then change Juiblex. And then change...
So hell yes is my reply to Shidaku's question![]()
Well said. I guess it strongly depends on "combat as a sport" vs "combat as war" view of the game. Slow axe dwarves are already inherently disadvantaged in "combat as war"... I still am very, very surprised that dex applies to damage.
This is actually quite an important question, since if you the reader don't know the answer to Shidaku's question I can't expect you to understand.
The answer is:
I want to make a change once. That makes for a level playing field where everything is out in the open, already before players create characters.
What I don't want to do is to change Orcs. And then change Goblins. And then change Grimlocks. And then change Owlbears. And then change Veterans. And then change Spectres. And then change Vampires. And then change Drow Elite Warriors. And then change Fire Elemental Myrmidons. And then change Juiblex. And then change...
So hell yes is my reply to Shidaku's question![]()
DMG PG 273 said:Switching Weapons
If a monster wields a manufactured weapon, you can replace that weapon with a different one. For example, you could replace a hobgoblin's longsword with a halberd. Don't forget to change the damage and the attack's reach where appropriate...
I am glad this fix works for you.
It does not for me. Magically placing the foes that close without explaining how they weren't spotted or heard ruins the verisimilitude for us.
In my OotA campaign, perhaps 1 in 6 encounters start that close. Neutral monsters that suddenly attack. Enemies bursting through a door. Undead sailing in from walls and through the floor.
On the other hand, only perhaps 1 in 6 encounters start as far away as 200 ft away.
A more representative range would be that the monsters ambush the heroes from 100-120 ft away. They get one round (the surprise round) before initiative is rolled.