Could you point me to this explicit statement by the OP...
(And please do remember: let's make this a thread where we buy into the premise and offer constructive criticism. If you don't see the problems I'm having, or you're convinced I'm playing the game badwrongfun, feel free to post elsewhere but not in this thread. This thread is for people that recognize my problems in their games)
After that please tell me how you not liking certain answers to the said questions equates to them being an attack on the thread...
Personally, I had so much fun running 3e that way that I just never want to do it again.So I propose we run:
- Experienced Players
- Feats (optional)
- Variant human (optional)
vs
- Standard Out-the-box Monsters
- Who have feats.
Most monsters still have something akin to this.(I miss the Basic Attack concept, it made life alot easier.)
Thanks. One point though: handing out ranged attacks does mean monsters can do something at range, which indeed is one thing I've discussed.A few ideas, other than giving everything a reskinned ranged attack.
Well, slow movement has been a staple in fantasy games forever. Likely to avoid people running off the graph paper30 ft/round is 3.4 mph. This is a reasonable walk speed.
A dash is 60 ft/round. This is 6.8 mph. This is a medium jog. This is not a reasonable dash speed over a short distance.
A dash of 90 ft/round is 10.2 mph. This is far more reasonable, especially over uneven terrain or if you are even lightly burdened (where it would be hard to go faster in both cases).
If you are unburdened a dash of 120 ft/round or 13.6 mph is certainly doable in good conditions, but unlikely for most humanoids. Though an unburdened animal should have little trouble with a dash of 4x base movement.
In other words, taking the dash action for 3x base movement is completely realistic. I'd even add disadvantage to a bow shot if someone did this. And I'd make shields +4 vs. ranged as shields are just fantastic vs. missile weapons. Also, I'd probably limit the Rogue bonus action dash to its current movement benefit and not grant him the extra movement I'm proposing for dash.
And you probably aren't someone having my problemI'm not understanding the issue. Let the players make the characters they want to make. Its possible that players don't want to play dwarves. Do you feel like your players are min/maxers who feel dwarves are sub-optimal? Or do they just want to play dex-monkeys? I play a dual longsword wielding fighter with a Dex 2 points less than Strength. I am not finding the character inadequate. Can someone make an archer who can outdamage him? Sure but I am not trying to be DPS. I'm just playing a dude who likes swords.
Well...In every single version of D&D I'm aware of, missile fire is vastly more effective than melee weapons. It's not a 5e specific problem. It's just 5e gives you fewer tools to deal with it than some other versions, and you really have to work to make melee weapons stay relevant when designing a system. I'm guessing 5e paid little attention to that, given that D&D never has.