D&D 5E Ideas for Warlock Party Member

So I'm restarting up an "old" campaign that I ran a year ago. It wasn't a very long campaign before we stopped, about 7 sessions.

The Party Consists of 3 Players and 1 NPC.

  • Male Human Bard(Valor), level 4
  • Female Wood Elf Ranger(Hunter), level 4
  • Male Goblin Fighter(Champion), level 3 *NPC*
  • Male Human Warlock(Fey/Tome), level 3 *New Player* - Feat. Moderately Armored


The party is trying to gather knowledge and items to attempt to stop the resurrection of an ancient black dragon. The dragons Half-Dragon descendant is attempting to resurrect him. Long story short, they are in a swamp working with a druid to stop this. The way the dragon will be resurrected is to sacrifice an Ancient Tree of the swamp. The tree is impossible to find without magical means and this is where the new party member comes in.

He is apart of an old werewolf clan that lives in the swamp. He is the first to have been born since they've been cursed to not be a Werewolf, but still has features that you can tell he's a little different than your normal human(important so the clan can live on). The party will be told to see the werewolf clan about finding the tree. Once they find the clan they will be told that they had a ring that allows them to find the tree, but it's been stolen. Party will be told how to find it and the new party member will then join the group on the search.

The rings only use is to find the tree, and will be left with either than clan or swamp druid when the party eventually leaves the swamp.

I'm thinking either they go to the the ancient dragons old layer to find the ring, or some ancient Yuan Ti ruins that are now occupied by Gnolls or something of the sort(with some twists).


Here is where I would like some ideas.

I want to give the new player a unique item, that feels useful but nothing too powerful(maybe room to grow later).

-This could be something else that was stolen from the werewolf clan.
-Something that is just in the ruins/layer that the party finds(that is geared toward warlock).
-etc....


Any ideas on where they are going to find the ring would be cool too, or details about either the ruins or layer.
 
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My initial ideas.
-Something that give elemental resistance for a short time(would help with the black dragon fight)
-Item that let's him temporarily tap into the werewolf part of him.
-
 
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Amulet of the Pack Mind (Rare, Wondrous Item, can only be activated by someone with werewolf ancestry): An amulet that allows a member of the werewolf bloodline to forge a pact bond with non-werewolves. 3/long rest - you may cast Rary's Telepathic Bond.

Up to you if you want it to take an attunement slot or not.
 

The first thing that comes to mind is a ring or amulet that allows the player to tap into his werewolf heritage, giving him the ability to shift and become somewhat more like his cursed ancestors. Mechanically it would give him one of the shifter abilities in the Unearthed Arcana: Eberron pdf. The race I'd incredibly weak, but the shift abilities could add a slight boost with some flavor attached.
 

Ring of the Moon.
Prerequisit, blood of a werewolf.
A ring with a large piece of moonstone set in it, that shines with the light of the moon. By turning it the stone, it will show the phases of the moon and give off light accordingly, from complete dark up to will make the stone go through the phases of the moon increasing or decreasing its light, giving off anywhere between 60' of bright light to no light. This counts as the moon in that phase that is set for anyone within 60', including werewolves, though it can be covered with a cloth or glove to prevent the effect.
In addition, the wearer can say a command word to activate the ring. Anyone within 1 mile will see the moon move into a position high above, even if it was not in the sky before. This can take up to 5 minutes to move depending on how far it need to go. It also changes it's phase to match the phase set by the ring. This will affect any ability that relies on moonlight, such as a full moon for werewolves. If a new moon is used during the day, it will create an eclipse, blocking sunlight for any sunlight related abilities such as vampires, though the area is still bright. This effect lasts 1 hour when the moon will appear to move back to its normal place. Once you use this feature you cannot use it again for a month.



Basically a hands-free torch, which is very useful for humans who don't have darkvision, and well as nice story feature.
 
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You could give the Warlock a ring/amulet/etc that lets him shape-change into a wolf once per rest. Lasts as long as they concentrate, cannot cast spells etc while in wolf form (but can speak to pack mates in wolf language).
That way the Warlock can run with his tribe when they transform.

As for finding the werewolves, to then find the magic ring whose only purpose is to find the tree?
WHY?
Why not just shorten that to "find the werewolves & convince them of your need/cause."
Several encounters to find the WW, some RP, success, new player joins. HIS job is to lead the party to the sacred unfindable tree.
Now he's important to the quest, not just tagging along.
Encounters ensue....
 

As for finding the werewolves, to then find the magic ring whose only purpose is to find the tree?
WHY?
Why not just shorten that to "find the werewolves & convince them of your need/cause."
Several encounters to find the WW, some RP, success, new player joins. HIS job is to lead the party to the sacred unfindable tree.
Now he's important to the quest, not just tagging along.
Encounters ensue....

I like the cut of your jibb...

I can meet you half way defiantly, the warlock actually took the invocation that lets him read any language.

I will have the party attempt to persuade(should be easy as having an ancient black dragon roaming your swamp sounds bad), the Werewolfs to help and they will send the new member with the party to the ruins, of course to read the ancient language to find the secret to finding the tree.


Also...I want them to level a little more before they finally make it to the tree.
 

  • Male Human Bard(Valor), level 4
  • Female Wood Elf Ranger(Hunter), level 4
  • Male Goblin Fighter(Champion), level 3 *NPC*
  • Male Human Warlock(Fey/Tome), level 3 *New Player* - Feat. Medium Armor Master

Out of curiosity, how does the Warlock have Medium Armor Master if Warlocks don't have Medium Armor proficiency?
 


I'm glad I'm not the only one that wondered this. Perhaps variant human that took medium armor proficiency as their bonus feat?

The original post said the Warlock is 3rd level, so he could only have one feat. He'd need to take Moderately Armored as his bonus Level 1 feat, and then take Medium Armor Master at Level 4.
 

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