Helldritch
Hero
I would even add that with the price range you have unprecedented freedom in giving/asking/paying a price for a magic items. The players want it badly? Go to the high range of the price tag. They want to sell something? You could go for the lowest price tag or anything you choose. Imagine going for the top price for an item that the players want to sell. My players would start asking themselves if they didn't miss something...
With a price range you can litteraly make bargaining a good RP time.
Players: Last time you bought us a magic sword for double the price why do you offer so low now?
NPC: I have no buyer now.
Players: And yet you are ready to pay double for healing potions?
NPC: I have buyers now. (said with a wide smile).
Players: But you sell potions at triple the price!
NPC: I have buyers now. (said with an even greater smile...)
It could be possible to see that with a fixed system. But you should get ready to hear some protest from the players that have the DMG. The famous:"That is not what it is written!" will come lashing at you as fast as a lightning bolt.
With a price range you can litteraly make bargaining a good RP time.
Players: Last time you bought us a magic sword for double the price why do you offer so low now?
NPC: I have no buyer now.
Players: And yet you are ready to pay double for healing potions?
NPC: I have buyers now. (said with a wide smile).
Players: But you sell potions at triple the price!
NPC: I have buyers now. (said with an even greater smile...)
It could be possible to see that with a fixed system. But you should get ready to hear some protest from the players that have the DMG. The famous:"That is not what it is written!" will come lashing at you as fast as a lightning bolt.