Zardnaar
Legend
As the title says. Good D&D players wait on WotC to spoon feed them everything and should never design anything themselves. For example they should never post a creatures stats on a forum such as this and ask for feedback on it,
For example I converted this from the 4E MM. Since good players should not homebrew you should never respond to posts like this (unless you are a bad player). And bad players should feel ashamed of themselves especially if you like minecraft or modem 16 bit type retro games. As I said if you are a good player definitely do not respond to this thread. If your name has a Z in it do not respond either m''kay drugs are bad.
Armor Class 17 (half plate,)
Hit Points 112 (15d8+45)
Speed 30 ft.
Saving Throws Str +7, Dex +5, Con +6
Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 15 (+2)
Skills Athletics+10, Intimidation +5
Damage Resistances, necrotic; bludgeoning, piercing, and slashing from non magical weapons that are not silvered.
Damage Immunities poison
Senses Passive Perception 11
Languages the languages it knew in life
Challenge 5 (1800 XP)
Sunlight Sensitivity While in sunlight they wight has disadvantage on attack rolls, as well as on wisdom (perception) checks that rely on sight
Multiattack. The Wight makes 3 melee attacks or two ranged attacks. It may use its life drain in place of one of the longsword attacks.
Lifedrain Melee Weapon Attack: +7 to hit, reach 5’one creature. Hit; 9(1d8+4) necrotic damage. The target must succeed on a DC 14 constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The reductions lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to zero.
A humanoid slain by this attack rises 24 hours later as a zombie under the Wight’s control, unless the humanoid is restored to life or its body is destroyed. The Wight can have no more than 12 zombies under its control at one time.
Longsword. Melee Weapon Attack: +7 to hit, reach 5’one target. Hit 9 (1d8+4) slashing damage, or 10(1d10+4) slashing damage if used with 2 hands to make a melee attack.
Longbow. Ranged Weapon Attack +5 to hit, range 150/600, one target, hit 7 (1d8+2) piercing damage
For example I converted this from the 4E MM. Since good players should not homebrew you should never respond to posts like this (unless you are a bad player). And bad players should feel ashamed of themselves especially if you like minecraft or modem 16 bit type retro games. As I said if you are a good player definitely do not respond to this thread. If your name has a Z in it do not respond either m''kay drugs are bad.
Battle Wight
Medium Undead Neutral EvilArmor Class 17 (half plate,)
Hit Points 112 (15d8+45)
Speed 30 ft.
Saving Throws Str +7, Dex +5, Con +6
Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 15 (+2)
Skills Athletics+10, Intimidation +5
Damage Resistances, necrotic; bludgeoning, piercing, and slashing from non magical weapons that are not silvered.
Damage Immunities poison
Senses Passive Perception 11
Languages the languages it knew in life
Challenge 5 (1800 XP)
Sunlight Sensitivity While in sunlight they wight has disadvantage on attack rolls, as well as on wisdom (perception) checks that rely on sight
Actions.
Multiattack. The Wight makes 3 melee attacks or two ranged attacks. It may use its life drain in place of one of the longsword attacks.
Lifedrain Melee Weapon Attack: +7 to hit, reach 5’one creature. Hit; 9(1d8+4) necrotic damage. The target must succeed on a DC 14 constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The reductions lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to zero.
A humanoid slain by this attack rises 24 hours later as a zombie under the Wight’s control, unless the humanoid is restored to life or its body is destroyed. The Wight can have no more than 12 zombies under its control at one time.
Longsword. Melee Weapon Attack: +7 to hit, reach 5’one target. Hit 9 (1d8+4) slashing damage, or 10(1d10+4) slashing damage if used with 2 hands to make a melee attack.
Longbow. Ranged Weapon Attack +5 to hit, range 150/600, one target, hit 7 (1d8+2) piercing damage
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