D&D 5E Why Good PLayers Do Not Homebrew

Zardnaar

Legend
As the title says. Good D&D players wait on WotC to spoon feed them everything and should never design anything themselves. For example they should never post a creatures stats on a forum such as this and ask for feedback on it,

For example I converted this from the 4E MM. Since good players should not homebrew you should never respond to posts like this (unless you are a bad player). And bad players should feel ashamed of themselves especially if you like minecraft or modem 16 bit type retro games. As I said if you are a good player definitely do not respond to this thread. If your name has a Z in it do not respond either m''kay drugs are bad.


Battle Wight
Medium Undead Neutral Evil

Armor Class 17 (half plate,)


Hit Points 112 (15d8+45)
Speed 30 ft.

Saving Throws Str +7, Dex +5, Con +6

Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 15 (+2)

Skills Athletics+10, Intimidation +5

Damage Resistances, necrotic; bludgeoning, piercing, and slashing from non magical weapons that are not silvered.

Damage Immunities poison

Senses Passive Perception 11

Languages the languages it knew in life

Challenge 5 (1800 XP)

Sunlight Sensitivity While in sunlight they wight has disadvantage on attack rolls, as well as on wisdom (perception) checks that rely on sight

Actions.

Multiattack. The Wight makes 3 melee attacks or two ranged attacks. It may use its life drain in place of one of the longsword attacks.

Lifedrain Melee Weapon Attack: +7 to hit, reach 5’one creature. Hit; 9(1d8+4) necrotic damage. The target must succeed on a DC 14 constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The reductions lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to zero.
A humanoid slain by this attack rises 24 hours later as a zombie under the Wight’s control, unless the humanoid is restored to life or its body is destroyed. The Wight can have no more than 12 zombies under its control at one time.

Longsword. Melee Weapon Attack: +7 to hit, reach 5’one target. Hit 9 (1d8+4) slashing damage, or 10(1d10+4) slashing damage if used with 2 hands to make a melee attack.

Longbow. Ranged Weapon Attack +5 to hit, range 150/600, one target, hit 7 (1d8+2) piercing damage
 
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MostlyDm

Explorer
Took me a second to realize the intent of the life drain block, since it refers to damage but then has no damage listed. Is this a typo, or is it intended to be used in conjunction with the long sword attack?

Edit: I think I'm safe to post since my name lacks Zs and I am mostly a DM, not a "player," so doing this makes me neither good nor bad.
 


Zardnaar

Legend
Took me a second to realize the intent of the life drain block, since it refers to damage but then has no damage listed. Is this a typo, or is it intended to be used in conjunction with the long sword attack?

Edit: I think I'm safe to post since my name lacks Zs and I am mostly a DM, not a "player," so doing this makes me neither good nor bad.

Good catch, just as well you do not have a Z in your name though.
 

CrashFiend82

Explorer
I like the monster, but I would make some formatting changes. Primary is it aligns more with other monsters. The life drain weapon attack should be separated into two sections. The life drain should go in the before the actions, worded something like anytime the battle wight hits with a melee weapon it does an extra (1d8) necrotic damage... the save DC and life loss should follow, based on the necrotic damage. Then the action is simply the weapon attack with the damage for the weapon (See Angelic Weapons under Angel for example). Right now it reads that if it hits with the weapon it just loses the weapon damage... which makes little sense. If is a touch attack with life drain then it goes under Actions but should omit the weapon in the name, just give it the same damage and leave it as such. Lastly in the Longsword, omit the difference for damage, either it uses a shield or not, if not, use the larger value. It simplifies the creature during the game (easier on DMs) and if there is no good reason for the wight to not use both hands, why would it?
 





Harzel

Adventurer
As the title says. Good D&D players wait on WotC to spoon feed them everything and should never design anything themselves. For example they should never post a creatures stats on a forum such as this and ask for feedback on it,

For example I converted this from the 4E MM. Since good players should not homebrew you should never respond to posts like this (unless you are a bad player). And bad players should feel ashamed of themselves especially if you like minecraft or modem 16 bit type retro games. As I said if you are a good player definitely do not respond to this thread. If your name has a Z in it do not respond either m''kay drugs are bad.

Well, since you posted this, apparently I am in good company.

(multiple pieces snipped)
Battle Wight
Armor Class 17 (half plate,)
Hit Points 112 (15d8+45)

Damage Resistances, necrotic; bludgeoning, piercing, and slashing from non magical weapons that are not silvered.

Challenge 5 (1800 XP)

Actions.

Longsword. Melee Weapon Attack: +7 to hit, reach 5’one target. Hit 8 (1d8+4) slashing damage, or 9(1d10+4) slashing damage if used with 2 hands to make a melee attack.

Longbow. Ranged Weapon Attack +5 to hit, range 150/600, one target, hit 6(1d8+2) piercing damage

Assuming the damage dice are correct, the average damage numbers should be changed as noted.

About the CR: Offensive CR looks 4 or 4.5 -ish, so that's ok. Defensive CR looks like you might have failed to account for resistance to nonmagical B/P/S. That (if you believe the DMG) should double effective HP to 224. With AC17, that is CR 11-ish. (7d8+21) gives 52, doubled is 104. With AC 17, that is CR 5-ish. (Assuming CR 5 was what you wanted.)
 

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