ThePolarBear
First Post
For invisibility and darkness, the rules are actually quite sparse. Someone in darkness is effectively blinded.Blinded[...]
• A blinded creature can’t see and automatically fails any ability check that requires sight.
• Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
Oh, and if I'm missing a rule somewhere feel free to point it out. Wouldn't be the first time.![]()
Don't mind if i do. That part was changed because it made zero sense. It's now "you are effectively blinded when looking at something that' in an heavily obscured area" - not a direct quote, but enough to give an idea of what the change was and how it affects things. Now, leaving aside that heavy obscurement still blocks "vision", you can theoretically see a campfire while in the woods at night and far from any light source while before you were not able to.
Thus rendering the darkness pointless. What's needed here is a flat minus to the attack roll (peronally, I'd say -4), with possibility increased by that much of hitting a wrong target (or a wall or other obstacle); but for some reason 5e design seems not to want to do this.
Lan-"RAW 1, common sense 0"-efan
As stated by others Darkness is not irrelevant for other reasons but i will offer a different POV on the advantages of rolling without disadvantage/advantage while in darkness: It reduces the time spent rolling dice and missing. It keeps combat shorter. It does so nullifying every other possible source of "i'm ahead of them!", and i agree is silly to have it act as a "great equalizer" but... i kind of sort can see a spark of reason in total darkness BEING a "great equalizer".
The weirdness of the invisibility and darkness rules is definitely a clear design flaw where the advantage/disadvantage mechanic is shown to have a major weakness.
I agree that it's a weakness, at least in my opinion. i don't know if it's a design flaw. It applies to everything and is stated to needing to be applied so. It's more like a wanted thing.
-------------
On invisibility, sound, knowing where... the only thing i care about is that, to me, RAW tells 3 things:
IF my character can hear someone/thing, i can target it directly;
Invisibility does not automatically allow you to roll stealth for hiding, but a DM might very well allow someone invisible to roll for it for free, since DM is DM - or use a passive score...;
Creatures in combat are normally aware of their surroundings and know what it's happening UNLESS some specific situation or condition is present.
What i do with these three informations? I start with the base assumption that combat alone is not enough to mask the presence of an unhidden invisible creature or to allow said creature to fall under the "must guess the location" rule UNLESS there's something about the current conditions in which the fight takes place that prompts for a different adjudication.
I do not go as far as to say that a character knows exactly where an invisible creature is, but if that creature is hearable and there's nothing preventing it the player can declare that creature as a target.
A DM has the role of mediating between the rules and the players, judging each single different situation using rules, common sense and the input from its players - it's not a machine running a prewritten program and should not act as one.