Harzel
Adventurer
At no point do I want to speed things up. Far from it. I want more challenging fights. These end up being longer fights. I want characters who can recover faster and get back to fun tactical combat. I also want a system more forgiving to an open world where 6-8 fights a day is ridiculous. I want to make novaing impossible rather ban unadvisable, or at least weaken the nova from hyper to just super.
I don't understand how these two things can go together. If characters recover faster, they will have more resources more often and hence be more likely to be able to nova. Am I missing something?