Hi friends. After playing 5th for a while, my initial suspicions have proven true. Perhaps it's self fulfilling in a way, or simply from my experience with 3rd and 4th, but I'm not liking the largely long rest recovery system in the game. It has worked incredibly well for highly contained games, such as a dungeon crawl or an explicitly one day adventure (save the village children tonight, or they die at sunrise).
Now, the Fighter, Monk, Rogue, and especially the Warlock show me that the game can be balanced around short rests. I think this could work better for my groups more open games. When time isn't always a concern, having one or two battles in a game day feels like it overpowers the long rest classes (barbarian can always rage, wizard can always fireball).
I tried aiming for 3-4 hard-deadly fights a game day, but it still didn't work out. My players were still apt to use too much in the first fight and then struggle with the last. Yes, this could be "trained out", but my players aren't animals, and I want to run a game that plays the way they want to play it.
Now, if all spellcasters ran off the Warlock's chassis, there's an immediate problem with HP and curing. This can already happen with an MC Bard/Warlock or the Healer feat, but it becomes more of a problem when it applies to everyone. If healers get their spells back on short rest, then it's going to be safe to assume that HP recovery is going to be a lot faster.
Do you think this would be a problem? Would I simply want to vary the timetables of adventures, like have no chance to short rest sometimes? Would exploring some kind of wound system be good (I LOVE the idea of a WP/VP system, but then "cure wounds" needs to be rebranded if it doesn't "cure wounds").
I am looking to use Spell Points and convert the Warlock into Spell Points. I'm also looking to smooth out progressions. Since it's Spell Points divided by 3 as the goal, I may just go with 2 spell points per level and be done with it: with some adjusting, it makes the Monk into a half-caster with no spells known. I think this will avoid part of the warlock's issue of not having Spell slots for low level non-scaling spells.
What do you think?
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