So...19 pages later, the result is, "Just gonna run it how my table likes to run it.", so .....no problem then?
Pretty much. RAW says it's OK, but if you don't like it, don't let it happen. It really won't affect the game balance either way.
So...19 pages later, the result is, "Just gonna run it how my table likes to run it.", so .....no problem then?
Pretty much. RAW says it's OK, but if you don't like it, don't let it happen. It really won't affect the game balance either way.
I disagree on the RAW.
Pg 186 of the PHB says otherwise.
Finally, I usually note that most threads, if not all, tend to diverge from the starting subject matter at some point, and it is not my job to police responses based on my own theory of relevance.
It doesn't say anything explicitly, that's true. However, an adventuring day is expected to include a couple of short rests, which means a 24-hour duration is very likely to hit one within the first few hours. Since you get the slot back anyway, you're better off taking the rest in all but a tiny handful of scenarios. If rest interrupts concentration, the 24-hour duration is nearly useless.
A DM could reasonably rule either way, but I think "short rest doesn't break concentration" makes more sense.
Well, it *does* affect game balance, but not dramatically; warlocks get slightly more powerful, is all. Though I think there are some other Concentration spells with multi-hour durations, which would be affected by any ruling on Concentration during short rests.Pretty much. RAW says it's OK, but if you don't like it, don't let it happen. It really won't affect the game balance either way.
No it doesn't. Repeat as needed.