• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Flight of the Resistance (Star Wars)

xynthoros

First Post
View attachment 81621
View attachment 81622

[sblock=Rex Take 3]Rex (R3-X20) is an R3 series astromech droid who once belonged to the smuggler, Sarn Doree. Rex was wiped just before his Sarn purchased him twelve years before, it was poorly executed and there are bits of information without context that rattle around in his processes. He has pieced bits of the information together to know enough that he once preformed calculations in an x-wing squadron and that he already possessed several mods before his last wipe. Sarn was a talented smuggler, but he needed an assistant who could splice and help with hyper-drive calculations, if the assistant could also pilot when they weren't under duress it was a boon that made his life easier.

With Rex by his side, Sarn's notoriety increased. When opportunities arose he had Rex fitted with after-market upgrades. It was during such upgrades that Sarn first noted that Rex was not a standard R3. Someone had tinkered with Rex's guts, replacing damaged circuitry with bits that didn't quite belong. It made the upgrades a challenge, to install the upgrades and integrate them into his programming without wiping Rex. Despite the droids quickly developing personality, there was too much information that he couldn't risk losing, and he was growing fond of the droids quirky nature.

For years Sarn and Rex were inseparable, Rex pulling Sarn out of dozens of scenarios that would have been his end. Sarn always tried to stay out of the Galactic conflicts, Sarn hated the politics of the New Republic almost as much as he hated the remnants of the first empire, but there was money to be made moving illicit goods for the resistance (and other less reputable organizations). It was not unheard of for Sarn to take on the odd job for the resistance, though he generally avoided working with the First Order, just as he had avoided working with the Empire in the past. Sarn may not have been the most reputable individual, but he had a strong personal code that guided his "business" decisions. He freely shared his outlook with Rex, and those outlooks became woven within Rex's directives.

Sarn's history with the resistance, the empire, and the First Order led to the First Order identifying him as an enemy combatant. During a hyperspace jump, they were ambushed by First Order ships, apparently the First Order had caught wind of the black market tech they were smuggling for the resistance. At first it seemed like previous adventures, Rex began jamming their comms and splicing into their ships using their ships communications hardware in hopes of disabling the First Order ships so they could slip away. The First Order were aware of this tactic and had prepared their defenses accordingly. The First Order boarded their ship and began killing on sight, some of the crew managed to slip away in the few escape pods they had. Rex watched as the First Order officer, Officer Glys, caught Sarn off-guard. There was little that Rex could do to stop it, but that didn't stop him from trying. Two of their grunts wound up writhing on the ground before, they managed to fit him with a restraining bolt. He watched as Glys killed Sarn and confiscated the ship and all its cargo, to include the Rex himself. R3's processes were disrupted by the restraining bolt and they would have wiped him, but they wanted to recover what information they could from his databanks first... big mistake.

They had loaded the cargo to include Rex on a small shipping frigate bound for a First Order star destroyer, they knew Rex was designed and modded to splice, but what they didn't realize was that Rex was equipped with a Data Breaker. He managed to disable the restraining bolt, steal a large swath of data as to the nature of First Order operations in the region, and sent the few First Order forces on the Frigate into the vacuum of space. He probably could have gotten away with it up to that point, there were no survivors and he could wipe the ships data, but a data loop kept reminding him the First Order and Glys were responsible for Sarn's death. He couldn't help himself as he siphoned tracked down the Glys' digital presence, his companion had always said the best way to hurt someone was by hitting their credit stick, and he needed to hurt the people who had ended his companion. He drained the Glys' credits, and did his best to do some damage to the man.

His Splicing didn't go unnoticed, First Order technicians back traced his splicing and accessed recordings of the droid spacing the ship's crew and splicing their network. A bounty was quickly placed on Rex. Glys was held responsible for the Data breach due to his oversight and was promptly relieved of his command position. He has been reduced to a ship's officer and would do anything to see Rex destroyed and stripped for parts. By disabling the comms on the freighter, and shutting down all non-essential systems Rex managed to float around on a derelict freighter for months before realizing the dire nature of his situation. He began running calculations as to which scenarios had the highest probability of his survival, he came to the conclusion that on his own he had the highest chance of survival, but all alone on a ship as though he didn't exist. Readjusting, he calculated highest chance of survival while negatively impacting the First Order, he came to the conclusion that by approaching the resistance, he would avoid being turned in for the bounty and could possibly work with them towards harming the First Order. His plan formulated, Rex piloted the freighter to known resistance space. The Resistance was more than happy to receive the confiscated cargo, but questioned the droid's authenticity, believing it to be a ploy by the First Order.

The resistance technicians tried to wipe Rex, but after one of their technicians wound up crumpled on the ground and their systems became flooded with the First Order data he had stolen, to include the bounty on him. One of the technicians who understood binary worked out an agreement, explaining to Resistance leadership the droid's situation. At first there was a call for the droids destruction, it was too much of a risk they argued. Finally, Lt. Mason stepped forward, "I'm in need of a new astromech anyways, I'll take responsibility for it." So for several months, he traveled the outer rim aboard the small cruiser with Lt. Mason. On a resupply on Tatooine, Lt. Mason managed to pick up a young girl, apparently from a wealthy family who had become stranded on the planet, Arsinoe.

It started with Rex merely observing the girl, taking note of the way she seemed so out of place, but still belonging wherever she went, somehow the natural center of attention. A particular scene replaying in the little droids processors: Sarn at one of the space ports while waiting on a client, dragging away a man who had "gotten handsy" with a girl despite her protests. "Keep an eye on the girl, I'll be right back."

Rex followed her around, guarding her against the less than savory types that often wind up fighting in wars on either side. She doesn't understand his beeps and boops, but Rex feels compelled to keep her safe. An underlying chivalry that he inherited during his time with Sarn. While Rex doesn't see himself as her personal astromech droid, it is likely how his association with her has come to be viewed by any who witness the droid following her around. He is merely keeping an eye on the girl...

So when the time came to drop the girl off on Kabal, Rex protested in his blips and boops. He didn't want to leave the girl alone. After some negotiation with Lt. Mason and crew, they allowed him to part ways for the time being so he could keep a watchful eye on the girl. They hadn't felt completely comfortable leaving her on Kabal all alone anyways, though leaving her with an Rex didn't help alleviate their concerns that much, it was better than nothing.[/sblock]
 

log in or register to remove this ad

KahlessNestor

Adventurer
Thanks! Did it start to give you a feel for the planet Kabal?



Yeah, I like that general direction you're going in...

I was looking over the PCs so far:
  • Sexual slavery victim scrapping by in a dangerous predatory culture.
  • Murderous droid that spaced an entire freighter's personnel out of vengeance.
  • Former favored son of a Spice-dealing mafia family trying to redeem himself.

And there's a real edge there, real darkness, pushing right up against my initial PG-13 guideline. I'm thinking about running with that a little more... Maybe the Resistance is fragmented now and there are some involved with it who have questionable methods that have gone unchallenged since Leia has been distracted by politics, her son falling to the Dark Side, and searching for a new base. So the party's Resistance contact might be leveraging their strengths/pasts in ways that put the PCs in difficult spots. For example, Kospirian might need to deal with unsavory Spice-traders / slave-dealers to get a job done (his experience comes in handy, but his morals make him balk). Rex might need to infiltrate a First Order vessel where it turns out a surviving smuggler with details on Rex is held captive (making him choose between getting the codes easily or freeing the smugglers and sounding an alarm). For Arsinoë I think she might be asked to dance (that's her forte after all) for an unsavory character, perhaps someone in local crime on Kabal with ties to the First Order with a taste for young human cantina dancers, and plant a small transmitting beacon on him or his ship.

EDIT: That might be bordering on more direct involvement in the Resistance than you're imagining yet, so alternately Arsinoë might just keep an ear to the ground at the cantina for potential bits of information divulged by drunken men and aliens to pass on to the Resistance. Maybe she heard something so sensitive – rumors of First Order presence in the rainforest outside Spirepoint – that she went to confirm it on her own before passing it on?

EDIT: Another alternative just sprung to mind. Arsinoë might be taken into the rainforests under false pretenses to reunite with her betrothed Samas. It's just an excuse for a grimy alien to exploit her, but it does have implications in that the alien knows about Samas...perhaps the alien is a lookout who has indeed contacted Samas (or plans to).

Yes, it did give me a better idea of the planet :)

As for Arsinoe, I can certainly see her getting to the point where she has to go dance for some unsavory character for the Resistance. Probably, like you said, not where she's currently at. And certainly open to any ideas getting her out to the forest.

If you don't want to run with the sexual slavery thing, we don't have to. The original idea was a bit more like Kwaltu the Hutt fancies himself "cultured", an art connoisseur. He collects Monets and Rembrandts and such. Arsinoe is kind of like a "Monet" of dancing, or a "Picasso". Something he wants in his collection. Certain. she's beautiful, and that might be part of it, given the nature of Hutts. But it was more about her as an "art piece" of sorts.
 

GreenKarl

First Post
Update :)

Kospirian Cowl

History
Kospirian Cowl was born and raise in the Mid-Rim world of Chryya. His family was involved with the Spice Trade, smuggling it towards Hutt Space and other various criminal organizations (including the First Order). Kospirian never really thought about the illegal nature of the trade as it was not something talked about on planet; it was just another business. His ‘job’ within the family business was to act as a spy against the other families to make sure everyone was dealing with each other 'honestly'.

This all changed for him when he encountered a group of smugglers that were using slave labor to transport their goods. This awakened a powerful sense against the injustices of not only slave trade but the illegal spice trade itself (as it relied so much of other criminal infrastructure).

Kospirian helped the slave escape and got them off world, leaving himself when his family found out. They did not turn him in to the local enforcers but they made it clear he was not welcome on world any longer.

For a time he wandered a bit, working as a space hand on some bulk freighters, keeping to himself. It was in these few years of early wandering that he started noticing things that others did not. At first he thought he might be going crazy, until fate would draw him towards the Outer-Rim World of Akiva and a native Ania-Ko shaman who help him connect with his natural Force Abilities. The shamans of this world were very water-focused in their understanding of the Force and Kospirian picked up a bit of this also. He always carries a couple of small vials of ‘pure’ water from the planet on his person, sort of acting as a talisman or lucky charm.

After a few months spend with the shaman, Kospirian returned to the Galaxy at large and found himself working for the Resistance against the First Order. He is not really admitted to anyone about his Force abilities but he wants to…

Kospirian’s first mission for the Resistance was attacking a smuggler ring that was shipping supplies to the First Order. He helps free a number of slaves found among the ships and some independent droids. One he believed to be Force Sensitive like himself.

Personality
Kospirian tries to act honorably in all things but his hatred of the Empire and the First Order means that he compramises this values in the face of what he considers “true evil”. Otherwise he is pretty honest and upfront with most people (except about him being Force Sensitive. He is a bit paranoid about how those connected to the Force were treaded during the Empire and it still lingers after its fall).

Kospirian would also like nothing better than to end the Spice trade and turn his family to a more honest trade. He knows there are other goods and services that Chyya could supply to the great Galaxy, its’ just that Spice is so lucrative. He is still a bit too young to wonder about what he would like to do when he retires but he would not mind being able to return to the family and settling down with a nice mirialin lady and maybe having a family of his own. But that is after the First Order is destroyed, the Spice trade removed from Chyya and freeing as many slaves as he can.

Finally Kospirian believes strongly in the freedoms of the individual and has a burning hatred of slavery and similar indentured servitude. One of the main reason he joined the Resistance was that the First Order had continued some of the worst atrocities of the Empire, including the use of slave labor. While he is not especially against smugglers, he hates anyone who uses slaves or is a slave trader. This can also apply to droids in special cases as he has seen enough evidence of the emergences of true ‘sentient’ in more than a few individual models.

Motivation: Freedom (hates slavery in all its form, believes strongly in the rights of the individual), Honor (personally honest and keeps word, acts in what he thinks/feels in an honorable way when dealing with others whom deserve it.), Redemption (Family; wishes to end the Spice trade on his homeworld and get his family to accept some new line of work)

Comments about questions :)
1. See above in what his sort of ‘goal and motivation’ with this family.
2. For connections with other players I think Kospirian could have been on any of the raids that free either ‘Rex’ or Arsinoe.
3. Kospirian has wandered the galaxy a bit, especially when working for various traders. He likes moving around especially when he first left his family. He is 100% a drifter type even now. I might pick up the Knowledge but points are real tight :) because of the Force specialty.
4. What brought Kospirian to Kabal depends probably mostly one where the Resistance has sent him. He would volunteer for any number of missions that they might have that lead him here, especially dealing with slavery and the smuggling of Spice (that might be used to support the First Order).
5. Kospirian totally buys into the Resistances goals, of ending the First Order. One cannot make peace with those that wish to crush those that oppose them and anyone not human being worth almost nothing in many cases.
6. I have not read it either (HAHA) I just saw some images of the natives and that they had a Force Tradition and decided to use it for my background also.
7. As mentioned in an earlier posts I plan on focusing on the Universal and the Foreseen Power path for Kospirian. I don’t imagine that he went to Akiva on purpose but more like Fate drew him there (thinking a bit of Obi-One’s spirits telling Luke to go to Dagobah to seek out Yoda). But I will think about this some more as yes it does seem it could reflect something about Kospirian ‘personality’ and connection with the Force.
8. Yes the biggest direct tragedy for Kospirian is his family. He still loves them but is ashamed by their actions and attitudes. Why would they support the First Order with their spice trade when they know that if given the chance they would probably enslave his race also?
9. I am going to go with Duty instead as I mentioned earlier. I think I will take the higher level to get +10XP so I could purchase a level of Knowledge (Outer Rim) also.
 

Quickleaf

Legend
Looking good! :) Comments below...

This all changed for him when he encountered a group of smugglers that were using slave labor to transport their goods. This awakened a powerful sense against the injustices of not only slave trade but the illegal spice trade itself (as it relied so much of other criminal infrastructure).
So, "I hate slavery" is a common motive in RPG characters that really says very little. Most people hate slavery. What I'm interested in is what makes it so abhorrent to Kospirian as an individual. Not "slavery is bad, evil slavers, rah rah," but what about slavery makes him uniquely tick. For example, was he overcome by guilt when confronted with the dark side of his family's business, and his motive to free the galaxy inspired by his need to redeem himself? I think that's what you're going for, but want to make sure.

3. Kospirian has wandered the galaxy a bit, especially when working for various traders. He likes moving around especially when he first left his family. He is 100% a drifter type even now. I might pick up the Knowledge but points are real tight :) because of the Force specialty.

4. What brought Kospirian to Kabal depends probably mostly one where the Resistance has sent him. He would volunteer for any number of missions that they might have that lead him here, especially dealing with slavery and the smuggling of Spice (that might be used to support the First Order).
Kabal is the sort of rough-and-tumble outworld that Kospirian might have done business on before. There are a variety of merchant consortiums and criminal enterprises operating on the rainforest/ocean planet, some of whom he may have had dealings/run-ins with in the past. This would allow him to come off as "savvy Outer Rim drifter" regardless of the Knowledge points you start with.

Here's my idea...

Kospirian was recently sent to Spirepoint (a town on Kabal) to make contact with the informant Skylark before spies of the First Order reach the planet. He was selected for the mission because as fate would have it, one of the slaves he freed was a Kabalian who passed along intelligence to Kospirian about a Resistance agent crossing the Houk Barcad (alien criminal gang). Leia confirmed this had to be her missing informant Skylark trying to make contact. Kospirian would be apprised that Skylark hasn't made contact with their Resistance handler in some time, so Skylark's current intentions/allegiance may be murky, though Leia seems to trust her informant implicitly.

6. I have not read it either (HAHA) I just saw some images of the natives and that they had a Force Tradition and decided to use it for my background also.
Ahia-Ko is the species right? Do you have a picture of them? I can't find any on Wookieepedia/Google.

Green Karl said:
9. I am going to go with Duty instead as I mentioned earlier. I think I will take the higher level to get +10XP so I could purchase a level of Knowledge (Outer Rim) also.
Which Duty are you going with?

Hmm, apparently I didn't explain the mechanics of Duty/Morality/Obligation and how they interact clearly...

Duty is a positive trait – it only helps you (gear requisitions, commendations, hideouts, etc), never hinders you.
Morality is a neutral trait – mostly it's just color until you become Dark/Light Side, and then it has mixed effects.
Obligation is a negative trait – it only works to complicate life for you, never helps you.

In AoR, reducing your starting Duty can give you bonus XP. In AoR, baseline starting Duty is based on party size; a party of 4-5 PCs would have starting Duty of 10 (while for a party of 3 PCs it would be 15). Then there are options to reduce by -5 or -10 to gain bonus XP or credits.

In AoR, Duty does two things. Mechanically, it gives a morale boost in the form of possibly boosting a character's wound threshold at the start of the session with a very fiddly mechanic. Narratively, you cash in at 100 Duty to gain gear requisitions, commendations, hideouts, or other support from the Resistance.

However, for our game (which blends Duty/Morality/Obligation), I was thinking that to better balance these 3 rules options, it would better balanced and support ease-of-play to get rid of that fiddly wound threshold boost for Duty. Maybe [MENTION=6801311]KahlessNestor[/MENTION] can chime in on that idea? IF we do that like I was thinking, then it makes Duty primarily a neutral trait similar to Morality...in which case my gut is telling me it wouldn't be fair to offer bonus XP for starting at a lower starting Duty #.
 

Quickleaf

Legend
Still have openings for 2-3 players who'd like to play in a Star Wars game. It's OK if you're just learning the system Edge of the Empire / Age of Rebellion / Force & Destiny, so am I. :)

I'm thinking of starting the game some time next week, on ENWorld's Playing the Game messageboard.
[MENTION=6801311]KahlessNestor[/MENTION] [MENTION=6788545]xynthoros[/MENTION] [MENTION=14655]Green Karl[/MENTION] Does that work for you?

EDIT: I highly recommend these two PDF cheat sheets on Google Drive:
Player Action cheat sheet
Starship Action cheat sheet (it even has astromech actions/maneuevers!)

EDIT EDIT: I also whipped together a cheat sheet to interpreting Advantage/Threat/Triumph/Despair that merges individual-scale and starship/vehicle-scale.

oSLOJvd.png
 
Last edited:


KahlessNestor

Adventurer
Looking good! :) Comments below...


So, "I hate slavery" is a common motive in RPG characters that really says very little. Most people hate slavery. What I'm interested in is what makes it so abhorrent to Kospirian as an individual. Not "slavery is bad, evil slavers, rah rah," but what about slavery makes him uniquely tick. For example, was he overcome by guilt when confronted with the dark side of his family's business, and his motive to free the galaxy inspired by his need to redeem himself? I think that's what you're going for, but want to make sure.


Kabal is the sort of rough-and-tumble outworld that Kospirian might have done business on before. There are a variety of merchant consortiums and criminal enterprises operating on the rainforest/ocean planet, some of whom he may have had dealings/run-ins with in the past. This would allow him to come off as "savvy Outer Rim drifter" regardless of the Knowledge points you start with.

Here's my idea...

Kospirian was recently sent to Spirepoint (a town on Kabal) to make contact with the informant Skylark before spies of the First Order reach the planet. He was selected for the mission because as fate would have it, one of the slaves he freed was a Kabalian who passed along intelligence to Kospirian about a Resistance agent crossing the Houk Barcad (alien criminal gang). Leia confirmed this had to be her missing informant Skylark trying to make contact. Kospirian would be apprised that Skylark hasn't made contact with their Resistance handler in some time, so Skylark's current intentions/allegiance may be murky, though Leia seems to trust her informant implicitly.


Ahia-Ko is the species right? Do you have a picture of them? I can't find any on Wookieepedia/Google.


Which Duty are you going with?

Hmm, apparently I didn't explain the mechanics of Duty/Morality/Obligation and how they interact clearly...

Duty is a positive trait – it only helps you (gear requisitions, commendations, hideouts, etc), never hinders you.
Morality is a neutral trait – mostly it's just color until you become Dark/Light Side, and then it has mixed effects.
Obligation is a negative trait – it only works to complicate life for you, never helps you.

In AoR, reducing your starting Duty can give you bonus XP. In AoR, baseline starting Duty is based on party size; a party of 4-5 PCs would have starting Duty of 10 (while for a party of 3 PCs it would be 15). Then there are options to reduce by -5 or -10 to gain bonus XP or credits.

In AoR, Duty does two things. Mechanically, it gives a morale boost in the form of possibly boosting a character's wound threshold at the start of the session with a very fiddly mechanic. Narratively, you cash in at 100 Duty to gain gear requisitions, commendations, hideouts, or other support from the Resistance.

However, for our game (which blends Duty/Morality/Obligation), I was thinking that to better balance these 3 rules options, it would better balanced and support ease-of-play to get rid of that fiddly wound threshold boost for Duty. Maybe [MENTION=6801311]KahlessNestor[/MENTION] can chime in on that idea? IF we do that like I was thinking, then it makes Duty primarily a neutral trait similar to Morality...in which case my gut is telling me it wouldn't be fair to offer bonus XP for starting at a lower starting Duty #.
The Duty Wound mechanic is just positively mirroring the Obligation negative Wound mechanic, so I don't think it's necessary to deny extra XP for it if you don't use it. You could ignore the same reverse mechanic on Obligation with no problem.

Sent from my SM-G900P using EN World mobile app
 

KahlessNestor

Adventurer
Still have openings for 2-3 players who'd like to play in a Star Wars game. It's OK if you're just learning the system Edge of the Empire / Age of Rebellion / Force & Destiny, so am I. :)

I'm thinking of starting the game some time next week, on ENWorld's Playing the Game messageboard.
[MENTION=6801311]KahlessNestor[/MENTION] [MENTION=6788545]xynthoros[/MENTION] [MENTION=14655]Green Karl[/MENTION] Does that work for you?

EDIT: I highly recommend these two PDF cheat sheets on Google Drive:
Player Action cheat sheet
Starship Action cheat sheet (it even has astromech actions/maneuevers!)

EDIT EDIT: I also whipped together a cheat sheet to interpreting Advantage/Threat/Triumph/Despair that merges individual-scale and starship/vehicle-scale.

oSLOJvd.png
Works for me. And nice tables.

Sent from my SM-G900P using EN World mobile app
 



Remove ads

Top