Flight of the Resistance (Star Wars)

Yeah I think you're right. Without having the system mastery avoiding the force tree might be best. So think I'll just stick with the pilot concept. So which ship should I take? YT-1300 is a classic but one of the others might be more appropriate.

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Yeah I think you're right. Without having the system mastery avoiding the force tree might be best. So think I'll just stick with the pilot concept. So which ship should I take? YT-1300 is a classic but one of the others might be more appropriate.

Here are all the starting starship options presented as possible Group Resources in the 3 core books, re-skinned for our post-Galactic Civil War / pre-Force Awakens era of play:

Commandeered Lambda-Class Shuttle
Most of the Resistance's resources are not built or purchased, but instead stolen from the Imperial Remnant or appropriated from smugglers once aligned with the Empire. The T-4a Lambda-class long range shuttle is a slow, yet sturdy and reliable cargo and transport vessel once used by the Empire, and still used by the First Order on its more distant outposts. Provided they have forged First Order ID codes, parties that want a reliable way of getting around areas of the galaxy under First Order occupation should choose the Lambda-class shuttle (AoR, page 273).

Firespray System Patrol Craft
The Firespray (EotE, page 255) was considered a revolutionary design in patrol craft when first constructed during the waning years of the Old Republic, and is a good choice for smaller groups looking to pursue careers in bounty hunting or enforcement (and perhaps piracy). The ship has tough armor and powerful drives, and starts out with a relatively potent weaponry loadout. However, its small size makes it a poor choice for moving cargo.

G9 Rigger Light Freighter
Already considered an antique at the outset of the Clone Wars, Corellian Engineering Corporation's G9 Rigger-class light freighter (F&D, page 262) is a rare sight in modern space lines. A small unremarkable blocky craft, the G9 is a solid utilitarian short-to-medium range hauler. It offers few amenities and only basic defenses. What it lacks in frills, however, it more than makes up for in reliability, sturdiness, and ease of repair. So well-built are these ancient freighters that in the Outer Rim many still operate quite well, either with much of the original equipment or else with spare parts easily found on most planets.

Wayfarer Medium Transport
This ship is good for larger groups, as it has ample room for crew, passengers, and lots of cargo. It's a larger and less maneuverable vessel, so it can't easily mix it up with starfighters. Groups with an enthusiastic and dedicated pilot character may want to look elsewhere. However, groups that just need a tough ship that can haul cargo, explore the galaxy, and take a beating should consider the Wayfarer (page 263).

YT-1300 Light Freighter
One of the most common light freighters in the galaxy, the YT-1 300 certainly pushed Corellian Engineering Corporation into center stage. The YT-1 300 is quick, rugged, and almost endlessly modifiable. Besides being identifiably iconic, the YT-1 300 (EotE, page 264) is a good starship to start groups off with because it can perform well in a variety of roles. It can haul cargo, or with some modifications, can be upgunned or hot -rodded into a smuggling or bounty hunting vessel.

If you want to select a starship not listed here, we can discuss. Probably a starting guideline would be <120,000 credits, max. Rarity 5.
 
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Quickleaf could you send me some resources on the system as well?

Yep :) Just PM'ed you some of the talent index and other cheat sheets. There's a lot of really great web resources too, most of which I've linked in my first post.

I've also been really impressed by http://swrpg.viluppo.net/ which is a great index for equipment & ships/vehicles & adversaries (ok, last one's for the GM ;) ). Though he hasn't uploaded talent descriptions to it, so if you want a better talent index, you'll want to check out this dropbox link.

If you want help with creating your character, happy to assist. I'm getting more familiar with the system as a GM bit-by-bit, and [MENTION=6801311]KahlessNestor[/MENTION] is very experienced with FFG Star Wars so probably has better insights into character building than me.

EDIT: Also, if anyone wants to play a native from the rainforest planet Kabal, let me know. I've just worked up a bit on the human culture, and species write-ups for Houk, Krish, and Squibs.
 
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So for me, the ship I stole was probably a lambda class shuttle, but that has been turned over to the resistance. My vote goes to firespray or YT. As a splicer/mechanic, I can probably upgrade the YT for our crew if we want to go that route.
 

Adding this to the bottom of the first post...

[SECTION]How to Build a Dice Pool: First you determine the Ability and Skill Proficiency involved (e.g. Agility 3 and Piloting 1). Then you take the highest of those two – that's how many Ability (green) dice you start with. In this case 3. Then you upgrade a number of those Ability (green) dice equal to the lower of those two (in this case 1) to Proficiency (yellow) dice. So your dice pool would be 2 Ability (green) die and 1 Proficiency (yellow) dice.

An average task is 2 Difficulty (purple) dice. If there are any Boosts or Setbacks, either the GM or the game rules will inform you.

If you spend a Light Side Destiny point (part of a shared pool with all players & the GM which switches to Dark Side after used, which the GM can then use), then you also roll a Force (white) die.

Sometimes a talent or a die result (i.e. a Triumph or Despair) will indicate one or more dice should be "upgraded."
For Difficulty dice, this means upgrading a Difficulty (purple) die to a Challenge (red) die. Or, in the unlikely event all the purples are already reds, adding an additional purple die.
For Ability dice, this means upgrading an Ability (green) die to a Proficiency (yellow) die. Or, in the event all the greens are already yellows, adding an additional green die.[/SECTION]

EDIT: I should have a starting post for us by this Friday, March 10th. :)
 
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Human padawan who was there when the Knights of Ren fell to the dark side, but managed to escape thanks to an old Jedi who'd survived order 66. They fled for a short while, but the Knights of Ren pursued them relentlessly until the old Jedi sensed the chase was up. He shoved the padawan into a shadowed nook and faced the Knights is a last stand. The padawan watched, frozen with fear, as the Jedi battled. The old Jedi was fearsome, but outnumbered. He managed to cut down one before succumbing to there numbers. The padawan stayed in that nook for what seemed like days before the Resistance showed up and found the poor boy. He's been with them ever since.

Or

Old Wookie heavy support gunner

His father fought along side Yoda and the clones during the Battle of Kashyyk. His family has always fought against the imperials so joining the rebellion was a natural fit. He's been working with the rebellion ever since he was old enough to hold a heavy repeating blaster.

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