Good starts. One question I'd ask both of you is:
How do you see your PC getting involved in finding the Resistance informant SKYLARK? How do you end up in a chase through the rainforests of KABAL? As you whittle down your concepts, I'll help you figure out a good fit.
Human padawan who was there when the Knights of Ren fell to the dark side, but managed to escape thanks to an old Jedi who'd survived order 66. They fled for a short while, but the Knights of Ren pursued them relentlessly until the old Jedi sensed the chase was up. He shoved the padawan into a shadowed nook and faced the Knights is a last stand. The padawan watched, frozen with fear, as the Jedi battled. The old Jedi was fearsome, but outnumbered. He managed to cut down one before succumbing to there numbers. The padawan stayed in that nook for what seemed like days before the Resistance showed up and found the poor boy. He's been with them ever since.
Or
Old Wookie heavy support gunner
His father fought along side Yoda and the clones during the Battle of Kashyyk. His family has always fought against the imperials so joining the rebellion was a natural fit. He's been working with the rebellion ever since he was old enough to hold a heavy repeating blaster.
Either of those concepts could work...my initial thoughts...
The
Jedi padawan fits well into the larger story, giving the party a connection to the Knights of Ren which will make exploring the Force and fate of the Jedi more pertinent to your group. Kabal could simply be a hiding place...or your padawan could be investigating the "water spirits" of that planet which are shrouded in a secretive religion...or you could be looking to acquire a nova crystal in the hopes of making your first lightsaber. Depending on who in the party is Force-sensitive (definitely Arsinoë, possibly Kospirian), that could be something that your padawan senses and is drawn to. Also could be a connection to Rex, who accidentally decrypted data relevant to Jedi?
The
wookiee gunner would be along way from Kashyyk! There is a lot of history of criminal activity on Kabal, including Spice-dealers, slave-traders, and nova crystal smugglers...so maybe there's a connection there? More broadly, Kabal is a rainforest/ocean world with lots and lots of aliens. I realized that my initial number overestimated the human population (it should be closer to ~60%, not 90%). There are lots of Outer Rim aliens that probably haven't been seen in the movies much & Kabal acts as a sort of rough-and-tumble haven for alien refugees/exiles/outcasts fleeing neighboring sectors that suffered under the Eriadu Authority and Grand Admiral Thrawn post-Battle of Endor. The Resistance (not Rebellion, different era
) is primarily concerned with opposing the First Order, but cleaning up criminal activity is definitely something they aspire to...they just don't have the resources to make it a priority...and sometimes they need to deal with unsavory types since their alliance with the New Republic is tenuous at best. Could be a connection to Kospirian, who is full of remorse of his family's involvement in Spice/slave trade?
Ok so going back and forth between an explorer (fringer) and a Smuggler (pilot). I have basic concepts for each just not sure which to go with and since I have never played the game before little makeing me lean one way or the other. Quick back ground of each so people can give their opinion.
Explorer: Grew up in the back water of the Outer Rim. Family was a bunch of junkers/scavengers on his planet. He always had an obsession with space. However his family always kept him planet bound. But when his mother finally passed he had nothing holding him to the planet. He left and never looked back.
Smuggler: He was always a troubled child. He had been getting himself and his sister in trouble since he could walk. As a teen his parents threw him out. He would have been dead if not for his skill as a pilot. He got involved with the wrong crowd, eventually joining with some pirates. He knew what they did wasn't legal but they always went after corporate traders and people rarely got hurt. That changed when a new leader took over the pirate gang. This new leader began attacking civilians and kidnapping children. The last straw was the capture and spacing of all adults on a colony ship. My character couldn't take it anymore and fled taking his ship with him.
I think you've got a start...
Explorer (fringer): What if you ran with that... What if Kabal is his home and he has never been off-planet before (despite dreaming of it)? Would he be mired in the organized crime that runs rife on Kabal? What if his mother's death (or something else bad befalling his family) is part of the dramatic opening scene that gets him involved in something bigger than himself? How would you feel about being the "local contact" for the party? It might mean being more up on the setting, specifically lore about Kabal. I'm not seeing any connections to the adventure or to the other PCs yet. On the one hand, that does fit this "fresh off the backwater" concept, but I think you could keep that concept while making some more specific connections.
Smuggler (pilot): A lot of bad things still went on after the Galactic Civil War ended. With the New Republic chasing down criminals once "allied" with the Empire, many criminals felt pushed into a corner and became more dangerous / revealed their true colors. At the same time there were Imperial holdouts all over. For example, nearby Kabal there was the Eriadu Authority which was a brutal corporate-ocracy governed by a former Imperial officer turned warlord. Attacking the Eriadu Authority - or similar groups - could be a kind of "robbing from the rich to give to the poor (and yourself)." The obvious PC connection is to Arsinoë who was marooned by pirates. Not seeing an adventure connection for this character yet.