Sacrosanct
Legend
The oddest thing to me is that in a game whose identity is "kill them and take their stuff" has had two or three pacifist PCs so far. That just seems odd.
I actually think this is a narrow view of the game in general. If it is a mirror of civilized society then we are all in trouble.The oddest thing to me is that in a game whose identity is "kill them and take their stuff" has had two or three pacifist PCs so far. That just seems odd.
This. While D&D sometimes makes an effort at being inclusive of "deeper roleplaying", the default way of advancing your character is by killing stuff. Even if you use story-based XP awards, the standard model of adventures (i.e. published adventures) still involves a lot of bloodshed. Having played a pacifist PC, unless your group is really doing things differently, there's a point at which you just have to suck it up and beat something up. If you're lucky, most of the killing can be limited to fiends, undead, constructs, and similar irredeemable or non-sentient beings. Odds are good, though, that you're not going to be able to save every orc's soul.I think a bit of mildly contradictory fluff is inevitable: it is, after all, a game of killing things.
I actually think this is a narrow view of the game in general. If it is a mirror of civilized society then we are all in trouble.
I dont get why pacifism equals no armor in the head of the designers. I mean, paladins are still the militant side of an ideal, they are still warriors. Why does believing an enemy can be saved from himself and giving second chances interfers in any way with the fact of using armors? Especially when the oath itself tells you that you'll need to confront the enemy first to make them realize they wont achieve everything thru violence. I get the whole ''preacher in robes'' trope, but this is not what the paladin is, its more for the pacifist monk or a cleric or a bard.
I'd remove the whole ''I'm so peaceful that blows have a hard time landind'' feature, and add something like the Undying patron feature that makes undead hesitant to attack you but with creatures at full health, simulating the enemy hesitating to initiate combat with someone who doest look agressive toward them.
EDIT: More seriously, I think it just allows for fun roleplaying. "Yea, though I walk through the orc-invested dungeon with naught but a cudgel, I shall fear no evil..." Yes, you could do that without mechanics protecting you, but then you'd die. This lets you play that character without committing suicide-through-suboptimization.
I disagree... I think there's a pretty big difference between someone choosing to be a pacifist vs. their very nature and abilities being entwined in fulfilling an oath around pacifism. IMO It's similar to claiming we don't need a cleric class because anyone can be pious and worship a deity... Yeah but their identity and powers aren't intrinsically tied to that... I also feel like this type of oath (and the tropes/archetypes associated with it) suit the paladin class extremely well.