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D&D 5E Nerfing Great Weapon Master

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I liek the appeals to 5E being popular AFAIK it has still sold less than AD&D and the 3E family and they had their flaws.

WOTC said they don't have sufficient records for 1e or Basic to identify that. It's sold more than 2e and 3e at this point in 2e and 3e's time frame however. I don't think anyone would reasonably expect it to sell a decades worth in two years. But in terms of an apples to apples comparison it seems to have exceeded all prior editions in terms of sales at this point in the time cycle of the game except 1e and Basic, and we just don't know about those last two because the records are not clear.
 

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Under fairly optimal* conditions for the barbarian this feat equates to about 5 extra points of damage per hit, or 10 per round. I'm not sure what game that breaks but its certainly not ours.
Your game isn't close to "optimal" then. That doesn't mean the feat isn't broken. Only that you don't break it.

The thing all the naysayers conveniently ignore (not saying you are part of that group; the rest of this post isn't directed at you or any individual poster) is that a solution that works for the optimized scenario works for the run of the mill scenario too.

That is, let's say a balanced solution would be to replace the -5/+10 part of the feat with +1 Str.

Would y'all miss the +10 damage if that was what the PHB said.

No.

These people try to make it out to be like only a small subset of gamers have issues. But if you won't have any issues with a fixed, balanced, feat (just as you don't have any issues with the original, broken, feat) then why not support the change, increase the quality of the game and the number of players who can use it without pesky houserules...?
 

I take it you never played a Monty Haul game in previous editions then? Or a game of 3.x where the players spent a week poring through every splatbook on the shelf to build brain breaking individual combos? I assure you, based on my own experiences with older editions, that 5e is not the first edition of D&D that can be utterly broken given the right circumstances. It's simply that it breaks differently (Monty Haul is a non-issue thanks to attunement, but a party that builds itself to support the Sharpshooters can completely ignore the penalty).
If any of this ramble is an argument against WotC fixing GWM, please let me know, because I can't find it.
 

But if you won't have any issues with a fixed, balanced, feat (just as you don't have any issues with the original, broken, feat) then why not support the change, increase the quality of the game and the number of players who can use it without pesky houserules...?
This is a false dilemma fallacy. You pre-presume a "truth", that is only your opinion, then proceed to explain that a "fix" should be acceptable to all.
 

If any of this ramble is an argument against WotC fixing GWM, please let me know, because I can't find it.

This thread isn't about WotC fixing GWM. No offense, but that's almost certainly a pipe dream based on what WotC has said to date. Last I checked the OP was about house ruling power attack.

You claimed the 5e can be broken to a degree that no other edition of D&D has before (you may as well throw normal encounters out and start from scratch if you want to challenge such a party). I was responding that, in fact, previous editions could be broken to such an extent. IMO, 3.x could be broken to a far worse degree than anything we've seen in 5e. Breaking 5e typically involves party cooperation. In 3.x, you could outclass the rest of the party all by your lonesome. Don't get me wrong, 3.x was groundbreaking and 5e wouldn't be what it is without 3e. But it had it's own issues.
 

That is, a martial character can either take the feat, or do substandard damage.

That is simply bad design;
Since feats are explicitly optional, I'd have to assume standard damage is that possible without feats, at all.

as if dealing damage is a specialization only a small subset of martials are interested in.
Optimizing damage, perhaps, may be assumed to have limited appeal, and, for whatever reason, they decided that, with optional feats in play, the optimal path for that would two-handed weapons and archery, with other combat styles getting other feats on different paths...

...except, obviously, not all other combat styles. :shrug:

Because I'm not. I believe the current design of GWM/CE is a failure and a trap, and that it will keep wrecking games until WotC dies something about it.
That sounds like hyperbole, to me. A couple of imbalanced feats aren't wrecking games, poor DMing and problem players can wreck games, a couple of imbalanced feats, at worst, just narrow the scope of play where they apply - once everyone at the table has caught onto them, anyway.

I liek the appeals to 5E being popular AFAIK it has still sold less than AD&D and the 3E family and they had their flaws.
IDK what numbers you think you have to remotely back that up. WotC is in the habbit of saying their stuff is selling well pretty consistently, but this time around they've even used language that at least implies it's sold better than other editions since the fad (sure, there's room for equivocation, they may be talking units of a given book or $$$-not-adjusted-for-inflation or whatever to get there, but it's something).

3E family sold north of 1 million+ PHB
Wait, you're adding 3.0, 3.5 & PF PH sales guestimates /together/, aren't you?

Your game isn't close to "optimal" then. That doesn't mean the feat isn't broken. Only that you don't break it.
What's more 'optimal,' as a game, the game that breaks when you add an OP feat to it, or the one that doesn't?

While you're not wrong by the numbers, the numbers just matter less than the DM.

This thread isn't about WotC fixing GWM. No offense, but that's almost certainly a pipe dream based on what WotC has said to date.
I'm a bit amazed WotC has even published errata for 5e. The philosophy that the published rules are only a starting point kinda excuses them from any need to be flawless, or even continuously improved through official channels. DMs will provide the improvements.

You claimed the 5e can be broken to a degree that no other edition of D&D has before (you may as well throw normal encounters out and start from scratch if you want to challenge such a party). I was responding that, in fact, previous editions could be broken to such an extent. IMO, 3.x could be broken to a far worse degree than anything we've seen in 5e.
Can't argue with that. The classic game could break pretty dramatically, too, if the DM dropped the wrong magic items - heck, it would 'break' (have imbalances among the PCs) to more than the degree GWM/SS breaks 5e, just naturally, even by design, just in different directions at different levels. At low level, the non-/demi- human multiclass PCs would be broken; post weapon-specialization/TWFing, fighters would dish huge damage through mid levels; high level was the domain of single-class casters. And the classic game didn't even have encounter-building guidelines, that was a 3.0 innovation.
 

Not quite. Ironically, my argument was in countering the Chicken Littles' claiming the feat is clearly broken and flawed and must be corrected. Which is obviously not true, because plenty of game groups have no problem with it. I'd appreciate not having my argument re-purposed or misapplied further. Thanks.

Er, "countering the Chicken Littles' claim" is what your argument was attempting to do. What your argument actually said was this:

If GWF is the end-all-be-all must-have, how is it possible there can be groups playing 5e--without the feat--managing to do just fine?

If this is not an accurate description of that statement:

Corwin's argument was basically that the existence of playgroups that don't find -5/+10 overpowered is proof that it isn't.

Then I'd really like to hear what your argument is. Not who you meant it to be for or what it was supposed to do. What the argument actually is. If I misunderstood you it's not because I have a hidden agenda or I'm trying to score points. It's because I didn't understand your argument and I very clearly still don't. The only difference now is that I know that I don't understand it.
 

Well, when you put it that way, it's nonsense, sure.
George Burns living to be a hundred while puffing on cigars doesn't prove that cigarettes don't cause cancer.

Or they did know and did care, but liked it. It's a reasonable example because 3.5, between having intentional rewards for system mastery (and trap options) intentionally built into it, and just having oodles more material available, was clearly even more imbalanced than 5e could be argued to be on its worst day.

Yes, that's exactly the point I was making! There are almost endless reasons that players might not have a problem with -5/+10. That doesn't mean that the mechanic is well-designed and well-balanced.

So, again, what is the point that you're making? Your phrasing makes it seem like you're trying to disagree with me.
 

If this is not an accurate description of that statement:
Then I'd really like to hear what your argument is.
"end-all-be-all must-have" sounds like a more extreme case of "overpowered." Sounds like, but it's in the context of weapon-based DPR, and the community has a track record of putting disproportionate importance on so much as a half-point of average damage. So... IDK.

So, again, what is the point that you're making?
By the numbers, GWM/SS builds deliver more DPR than comparable (feat-using, optimized) builds centered around other combat styles. That's not in dispute. What is in dispute is whether it matters enough to fix it by: a) emphasizing other aspects of play as you run so that the high-DPR PCs get only their fair share of the spotlight, b) simply not using feats, c) banning those specific feat, d) changing those feats to better fit your table's preferences, e) adding feats to give comparable support to other combat styles, f) demand that WotC fix it for you, or whether you should just ignore it or, y'know, leverage it.

I think the fact that every 5e D&D game played doesn't crumble because of GWM/SS is evidence, not that the numbers are deceiving us, nor merely that there are a lot of games where no one takes those feats, but, rather, that a-through-e (and especially a, IMHO - oh, and not caring, I left out just plain not caring, that's popular, too, I think) are happening a lot as a matter of course, as Empowered DMs run their games in good faith and with the intent of making them fun for their players.

(Also, there are plenty of other things that could cause a game to crumble before/instead-of GWM/SS. Just say'n, it may be the most susceptible to analysis/'mathematical-proof,' little balance problem in 5e, but it's not nearly the only nor even the worst one that DMs are successfully coping with.)
 
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Er, "countering the Chicken Littles' claim" is what your argument was attempting to do. What your argument actually said was this:
Wow, really? My post was the first claim on the subject and others are simply showing me where I'm wrong? No, I don't think you have the right of it.

Then I'd really like to hear what your argument is.
The claim being fronted, that I was specifically responding to, was that GWM is a must-have feat. Period. Full stop. My argument, that you just quoted, is a perfectly valid counter to that. If groups manage to play just fine without it, it can't possible be "must-have". I'm surprised that's a controversial statement, truth be told. But you don't agree, I get it. But please quit trying ham-handed ad hominem style tactic. Its rather low behavior, IMO.
 

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