Bawylie
A very OK person
Don't know... I never actually implemented it for many of the reasons you listed![]()
Lol
Right?
-Brad
Don't know... I never actually implemented it for many of the reasons you listed![]()
This seems like one of those areas where trying to be more realistic is likely to backfire. There's a term for it, I know, but it's not coming to me.Say we get some sense of real-ism out of this.
This seems like one of those areas where trying to be more realistic is likely to backfire. There's a term for it, I know, but it's not coming to me.
In real life, people wore armor, because it was better to suffer a broken breastplate than to suffer a broken rib. In the game world, if armor needed to be repaired at the cost of time and money, then it would be better to not wear armor at all, because fixing a broken breastplate would incur costs and fixing a broken rib would be entirely free. Wearing armor would only make sense if we fixed the healing rules - at least to the point where you'd rather take a hit to the armor than directly to the flesh.
I can't understand what you're saying.Say you had 5 levels worth of HP, but kept all your hit dice as reserves for healing. How about now?
Unless you do something to compensate the armor-wearing classes for this additional expenses, players have no reason to play one of those classes instead of one of the many alternatives; but if you do give them something to compensate, like higher AC or more HP or something, then you risk upsetting the balance of the game even further than it already is.
Armor-granted damage reduction and/or bonus HPs would be good compensation.
An idea I'm toying with. A natural 1 on an attack is a crit, but also breaks the weapon being wielded.
At a player's option, a crit against them can do No Damage, but break their armor, instead.
-Brad
How about a simple gp fee based on armor type and damage taken? E.g.:
- heavy armor: 5gp per HP damage taken
- medium: 3gp per hp
- light: 2gp per hp
- no armor: 1gp per hp
Throw the item away if it takes more to fix than buy new.