Suggestions for a module to run after "against the cult of the reptile god"?

I'm taking a group through: N1 against the cult of the reptile good, and was looking for suggestions for a module to run that may compliment or transition nicely into?
 

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religon

First Post
A more light-hearted swamp adventure might be the ticket. Old Man Katan and the Mushroom Band (Dungeon #41). After Old Man, I might transition away from the swamp as the adventures can be overly claustrophobic if multiple swamp adventures are run sequentially.
 

bryce0lynch

Explorer
I might instead select something newer: Demonspore. You'd be supporting small press authors working now, as opposed to a 35 year old published work. In addition, it's one of the best supplement produced in recent years. Here's a review: http://tenfootpole.org/ironspike/?p=645


The gnomes of Levnec & A Thousand Dead Babies would continue the village/region theme.
Here's a list of what I consider some of the best: http://tenfootpole.org/ironspike/?page_id=844
 

Lanefan

Victoria Rules
I'm taking a group through: N1 against the cult of the reptile good, and was looking for suggestions for a module to run that may compliment or transition nicely into?
So they're up against the alt-cult that broke away from the mainly-evil reptile cult? :)

Another old-school option that more or less sticks with the general lizardy theme would be the three U-series modules. You might need to stick something in between N1 and U1 however, if they come out of N1 still all at 1st level.

Lan-"now I want to alt-name some other classic modules"-efan
 

Raith5

Adventurer
I think L2 The Assassin's Knot could be re-purposed to further the secretive adventure feel, then I1 Dwellers of the Forbidden City would make sense with the reptiles, yuan ti etc in that module.
 





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