I've seen at least two references to narrative combat as a solution to wildly mismatched players and monsters/situations.
The AngryGM in http://theangrygm.com/three-shocking-things-you-wont-believe-about-dd-combat/ says:
Meanwhile Sean Mcgovern over at PowerScoreRPG in http://thecampaign20xx.blogspot.com/2014/10/tyranny-of-dragons-guide-to-hoard-of.html writes the following about the final battle:
What DM experience (if any) do you have in running a "combat" encounter like this? What are the pitfalls to avoid? And how do you handle player confusion about why we're not rolling initiative?
Or do most DMs just avoid the situation altogether by either just running the combat as normal or not letting the encounter even get started?
The AngryGM in http://theangrygm.com/three-shocking-things-you-wont-believe-about-dd-combat/ says:
By the same token, look at the cover of the PHB. Go on, explain to me how a fighter is going to run up to that thing’s ankle and make any sort of useful attack in the standard sense of an attack. At the same time, the giant’s size and bulk start to work against it. Most of the time, it’s going to be reacting to the PCs, waiting for them to provide opportunities to stomp them, grab them, throw them, shake them off, etc. Again, putting that in the standard combat encounter rules makes it way less cool. And it doesn’t make whole bunches of narrative sense. At that point, you’re just following the mechanical rules because the idea of a halfling plunging a rapier into the flank of a dragon the size of a yacht and having any actual effect is patently ridiculous. You need a Shadow of the Colossus type setup. Or Dragon’s Dogma. Narrative coolness. Not combat rules.
Meanwhile Sean Mcgovern over at PowerScoreRPG in http://thecampaign20xx.blogspot.com/2014/10/tyranny-of-dragons-guide-to-hoard-of.html writes the following about the final battle:
I ran a bunch of encounters outside, in the middle of the epic was with the cult. I had my PCs face cultists, Naergoth Bladelord (page 81), a dragon, a pit fiend and Rath Modar (who was by the Draakhorn). Each round I'd have something chaotic happen, like a chromatic dragon flying down to breathe on the PCs, or Leosin the Monk running up and kidney-punching a bad guy, or a frost giant ally pummeling a dragon, whatever.
What DM experience (if any) do you have in running a "combat" encounter like this? What are the pitfalls to avoid? And how do you handle player confusion about why we're not rolling initiative?
Or do most DMs just avoid the situation altogether by either just running the combat as normal or not letting the encounter even get started?