Monitor Duty (Freedomverse OOC)

Soon enough, Heather came out of her room, brushing back her long brown hair and settling the blue diamond mask on her face. The suit hugged her curves, the cool blue panel down the middle and the top of the arms, white down her sides and under the arms, the boots and mask the same blue.

Tamar smiled and made a twirling motion with her finger. Heather made a turn, and even lifted herself off the floor to turn in the air.

“Tch. Ta’ve really grown since Ah last saw ya,” Tamar said. “Filled out. Ah think that might be a bit too revealin’!” she said with a scowl.

Heather laughed. “Like yours isn’t?” She came back down to the floor to give her sister a hug. “Thank you, Tamar!” she said sincerely.

Tamar returned the hug. Just don’t do anything stupid.

Then Tamar held Heather at arm’s length, giving her one last appraisal before stepping back. “Well, it’s been a long time since we raced,” Tamar said with a grin.

“Race!” Heather laughed. “You call that racing? You’re way faster than me!” she protested. “You can break orbit!”

“So could you,” Tamar said. “It would just take forever.” She tilted her head in thought, brushing her white forelock from her eyes. “Well, you would probably suffocate first,” she teased.

Heather punched her sister in the shoulder.

“That’s all you have?” Tamar scoffed. “C’mon. Show me your neighborhood.” She stepped back and a black oily liquid seemed to flow over her before solidifying into a costume similar to Heather’s. It was black, with a red, fiery starburst on the left breast.

Heather couldn’t help but admire her sister’s toned figure in the tight black costume. “Fine, this way. We can get to the roof.” She gestured, and the window to the fire escape opened. They climbed up to the roof and then stood looking at the stars for a long moment.

“Time for Purifyre to see the sights in Freedom City,” Tamar said with a grin. “Come on, Astral.” Flames erupted around the redhead, encircling her body. Though Heather could feel the heat, they weren’t burning anything just yet. She knew her sister had good control over her powers. She’d had them for years now.

“This way. The Sentry Statue isn’t far,” Astral told her, lifting into the air herself and heading east.

Purifyre streamed after her into the darkness.

FIN
 

log in or register to remove this ad


[MENTION=20711]hero4hire[/MENTION] Here's my updated character sheet, so it's easier for you to find when you go over our characters.
I see a great amount of effort here! The powers are interesting and full of "Kung fu flavor".
However I can see without even running numbers yet that there would be some balance issues in gameplay. Mostly NOT in favour of your character.
With permission I can tweak the build and make him more cost efficient and bring him in like with his peers in the martial arts realm.

Sent from my SM-G900V using EN World mobile app
 

I see a great amount of effort here! The powers are interesting and full of "Kung fu flavor".
However I can see without even running numbers yet that there would be some balance issues in gameplay. Mostly NOT in favour of your character.
With permission I can tweak the build and make him more cost efficient and bring him in like with his peers in the martial arts realm.

Sent from my SM-G900V using EN World mobile app
I love autocorrect. I believe I meant in "line".

Sent from my SM-G900V using EN World mobile app
 

If there's still room, I've got a brick...

PROMETHEUS

[TABLE="align: left"]
[TR]
[TD]
STRENGTH
2 (10)
STAMINA
2 (12)​
[/TD]
[TD]
AGILITY
3
DEXTERITY
3​
[/TD]
[TD]
FIGHTING
2 (6)
INTELLECT
2​
[/TD]
[TD]
AWARENESS
1
PRESENCE
1​
[/TD]
[/TR]
[/TABLE]


[TABLE="width: 100%, align: left"]
[TR]
[TD]POWERS: All from Mystical Helmet (Removable)
(Powers in green are not available, they are listed to indicate future advancement only)
Flight 9
Invulnerability
Enhanced Stamina 10
Enhanced Will 7
Impervious Toughness 6
Immunity 10 (Life Support
Immunity 2 (Critical Hits)
Immortality 0
Super-Speed
Quickness 2
Improved Initiative 1
Super-Strength
Enhanced Strength 8
Enhanced Strength 3 (Limited to lifting)
Power Attack
Fire-Bringer
Enhanced Presence 0
Shed Light: Environment 2 (Full Daylight, 60' radius)
Damage 2 (Strength-based, Only when Shed Light is active, damage type: fire)
Dazzle: Affliction 10 vs. Fort [Vision - Impaired, Disabled, Unaware] (Cumulative)
Forethought (Array)
Immediate
Enhanced Dodge 3
Enhanced Fighting 4
Senses 4 (Danger Sense - Mental)
Evasion 2
Uncanny Dodge
Long-Range
Senses 4 (Precognition)
Perception 12 (+20), Limit: Only with Precognition
Quick Change
Feature: Transforms into costume when putting on the helmet (free action)


ADVANTAGES
Benefit 1 (Police Powers)
Close Combat 2
Equipment 2
Ranged Combat 2


SKILLS
Athletics 1 (+3/+11)
Deception 0 (+1)
Expertise 5 (+7): Police Detective
Insight 5 (+6)
Intimiation 0 (+1)
Investigation 5 (+7)
Perception 7 (+8)
Persuasion 1 (+2)
Ranged Attack 1 (+6): Throwing
Stealth 1 (+4)
Technology 1 (+3)
Vehicles 1 (+4)
[/TD]
[TD][/TD]
[TD]OFFENSE
Initiative +3 (+7)
Punch:+4 (+8), (Close Damage 2 (10) bludgeoning (+ 2 fire))
Throwing:+6, (Ranged Damage 2 (10) bludgeoning)
Dazzle: +6, (Close Affliction 10, cumulative [vision])
Pistol: +5, (Ranged Damage 3 piercing)


DEFENSE
DODGE +4 (+7)
PARRY +3 (+7)
WILL +1 (+8)
FORTITUDE +2 (+12)
TOUGHNESS 2 (12, Impervious 6)


CHARACTER POINT TOTALS
ABILITIES 32
POWERS 95
ADVANTAGES 7
SKILLS 14
DEFENSES 2

TOTAL 150​
[/TD]
[/TR]
[/TABLE]
[sblock="Equipment"]As Detective: smart/camera phone, handcuffs, flashlight, light pistol
As Prometheus: comm-link[/sblock][sblock=Background]Police cadet Luke Papadopoulos was on vacation, climbing in the Caucasus mountains, when a boulder rolled out from under his foot, pulling loose from the cliff face, and bouncing down the side of the mountain. In the space where it had been, he found an old bronze helmet, green with age. Later, when he tried it on, he found himself transformed into a titanic Figure: a foot taller, incredibly muscled, and he could fly! But where were his clothes? Removing the helmet returned him to his former self, clothes included. Luke smuggled the helmet back home, and became a full police officer the next year. Over the next few years, he worked his way up through the ranks, just recently making detective. During this time, he experimented with the helmet, and the powers it granted him, ultimately devising a costume moonlighting as the hero Prometheus.[/sblock][sblock="Complications"]Motivation: Doing Good.
Defenseless against Magic
Identity[/sblock][sblock="Appearance"]Prometheus stands 6'6”, with curly black hair and short beard. He wears a greek-style bronze helmet, long red cape, brown leather boots and bracers, and a short white kilt over leather briefs.
Detective Papaopoulos is rather short, only 5'6”, with wavy brown hair, clean-shaven. He wears a dark suit, and carries his detective's shield, along with a notebook and pencil.[/sblock]

Points add up. I suggest reducing Persuasion and Stealth by 1 rank (getting rid of them essentially) since they can be used untrained, have little impact on the character and using the point to either buy a rank of protection or defensive roll. Since he is the guy who will be in the thick of it as the team's resident brick.
 

Hm. Is there an advantage to have Morph 1 (turns into costumed form) versus a Quick Change feature?

Cuz otherwise I could save 4 points. :)
 

Points add up. I suggest reducing Persuasion and Stealth by 1 rank (getting rid of them essentially) since they can be used untrained, have little impact on the character and using the point to either buy a rank of protection or defensive roll. Since he is the guy who will be in the thick of it as the team's resident brick.

My Toughness is capped, so I can't buy Protection or Defensive Roll. Persuasion and Stealth are there for his day job.
 

Hm. Is there an advantage to have Morph 1 (turns into costumed form) versus a Quick Change feature?

Cuz otherwise I could save 4 points. :)

Well looking at the Powers. Quick Change is usually only a costume swap. But since it is wrapped up into his device, it seems more of a Shazam thing.

If Grimoire (or Hex?) wants a cosmetic change I'd say keep Morph. I'd even allow different costumes, but the same face. But if it is a costume swap or a heroic to non heroic identity (powers vs no powers) I'd go with the Feature.
 


Hm, good point with stunt. And in the future I could upgrade the Morph to reflect a growing mastery of 'glamour' type magic.

Plus, as you point out, Morph means the alternate form can be more different than just a costume change.

Cool. I'm sold. Sticking with Morph. :)
 

Remove ads

Top