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D&D 5E The Logistics of Trapping a God (Or all of them.)

Pretty much for his trial he found the mortal Malik el Sami (One of his devout followers) who managed to find the Cyrinishad, and brought him in as a witness as being good at his job as God of Strife with his job

Ugh. I knew there was a reason I stopped reading these awful books. What did the gods do next? Ask for his tax records and do an audit?
 

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, and I'm pretty sure the one god that did canonically read it didn't become Cyric's follower according to the lore I read, it just said he lost a lot of power.
Actually he became bis follower, after a while he was able to free himself at the cost of permanently slicing off a part of bis essence and surrendering it to Cyric. Reducing himself an entire divine Tier from Leser to demigod
 

Ugh. I knew there was a reason I stopped reading these awful books. What did the gods do next? Ask for his tax records and do an audit?

Well it was just a trap. Malik found the Cyrinishad and his job as a witness was to read it. Cyric pretty much abducted the dude. The gods had pretty much decided to kill Cyric already so honestly Cyric was lucky the fiasco got everything postponed. Which led to him getting his sanity back and some other gods changing their outlook and sparing him.
 

AO is supposed to be so high above the other gods, it's like comparing one of them to a mortal. But he's typically not interested in what happens as long as the universe is going on as it's supposed to. So...just ignore him. Or have him play a part in the heroes finding and resurrecting the other gods. Maybe the heroes have to beseech him for help, which would be hard since he typically doesn't get involved.

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Would Ao not be upset at the lack of balance in powers? I thought part of what he does as overseer was make sure that no one god became all powerful and try to keep at least some relative balance?
 

I'd like to say a massive thank you to everyone who's contributed knowledge and advice to this thread, I'm really grateful for it! I feel a lot more informed and I'm enjoying seeing deeper into the lore :) I'm pretty confident I can work up a decent plot outline, and all this information has helped me to figure out a good conclusion to the story, though I might change it to suit the players as they go through the campaign and theorize about things.

One of the main reasons I wanted to have at least some of the gods still have their senses is that if anyone picks the Warlock class, their patron could be one of the entities trapped in the prison too, thus granting them slightly more insight ahead of the rest of the party.
 

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