ccs
41st lv DM
The "time of troubles" adventures were the biggest piece of 2e "story-driven adventures" crap that I've seen, a big reason I gave up playing a lot of D&D not long after 2e came out because adventures went from simple concise site-based dungeons or similar, to over-blown novels trying to be an adventure. In the "time of troubles" adventures, the PC's get to watch gods battle, led around by Elminster, from near Thay, to Waterdeep, with an NPC who is better than any PC and must accompany them because she turns into Mystra at the end of the 3rd adventure. And another NPC also turns emo mid-way through and by the end he's the new god of murder. Honestly, I read all three adventures again recently, and struggled to see where the actual "adventure" was, unless the players got bored and just randomly attacked NPCs or Gods, and even then of course the silly PC's can't win and yet they must be lead by the nose to see the scripted ending. So you see, that's one example of why some people don't like the FR.
Hmm. Our approaches to TSR (and later WoTC) producing crap is vastly different.
You quit playing the game.
Me & mine? We just largely stopped buying stuff. And the stuff we did buy? If after reading through it we determined it was actually crap or wouldn't work for our group? We didn't run it. It went onto the shelf/into the storage box & never resurfaced.
But we never stopped playing. We just continued on making our own adventures & content for various spots on the map....
As for the much hated "Time of Troubles"?
By the time it came out our own FR campaign (summer of '87 - summer '92) had already progressed in ways wich negated it. There was no way to implement it story-wise. The only 2e change for us was re-writing the character sheets.
Our next FR campaign in '93? The guy running it had never read the ToT novels or adventure modules. And those of us that had? Well, we'd ignored it when it was new because it didn't fit our game & just didn't think about it in the new campaign. We were focused on whatever adventures & twists the current DM was cooking up. And guess what? It didn't matter wich character from a crappy novel was calling herself the goddess of magic. Nor was it ever important who the god of murder was.
From what I figured out even in 1e days, that seems to be the Ed Greenwood style of DMing... (or if it's not, his real style doesn't come out in what he's got his name on).
Well thankfully he's never been our DM.