clearstream
(He, Him)
Gracious, he's bad at explaining his rules! I believe he is not proposing roll on rest but rather roll on accumulating 6 tokens... which happens automatically if you short rest but can happen at other times. In any event, one has to think about the resultant behaviour here. If we always roll when players rest, then our players can say "If we rest, we are likely to get a complication so let's prepare for that." In fact, they can choose when to clear the pool by choosing when to rest. I dislike the implications of that behaviour.OK - well Angry has refined his time pool idea in his latest post: http://theangrygm.com/exploration-rules/ but he still has a pool rolled for a short rest (with both advanced and simple options for how to handle that). I understand that you're not wanting to utilize that, which is cool, but I'm leaving it here for any others that might be interested in this topic![]()
If on the other hand bad stuff is a product of rest (and other delays) but not tied to the moment any of those things happen, then players know that impending doom is becoming ever more impending with every delay, but they have no fiat over when it triggers. I believe that is far better: players shouldn't have any fiat over impending doom! On the other hand, I also feel we must force the trigger at some point while maintaining the DM's iron halo. Hence I suggest triggering on a player's nat. 1. They know that nat. 1 is a bad thing, and now it is. A bit like the clank concept in Clank.
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