I once got told I was being a jerk for leaving a game early... the reason I left was I was imprisoned (per spell) and PCs had no way to get me out. I went and called my girlfriend and we went to the movies... (it was less than 30mins into a 5 hour game) after the movie I called and no one had a way to get me out yet...so I came back the next week with a new character. The DM said it was rude I should have stayed (I did stick around for about 15 mins after I was imprisoned) The thing was I was the only spellcaster, I knew no one could free me.
I have to admit, I am having a little difficulty following this argument.
So, there was a belief that "save or die" was not completely fair, or fun, or what have you. Even though it worked for many tables for a very long time. Without having an opinion on that, I can say that things change, opinions change, and so on. Fair enough.
So now, almost everything is "save or suck." Okay. And the complaint is that ... save or suck is unfair?
I agree like 85% I think that there is a middle ground. SOme challenges are illusory and some are real, as long as the player can't tell the difference most of the time they can enjoy the satisfaction (even if from time to time they see behind the curtain)It comes down to playstyles. Either challenges are real, in which case players get satisfaction from overcoming the challenges, or they are illusory, in which case the players aren't ever in any real danger.
There's nothing wrong with the second, if that's what you enjoy (just like, from a certain perspective, there was nothing wrong with a Monty Haul campaign if that's what the players enjoyed). But what I'm not understanding is the demand that the game be played with illusory challenges.
yup... I have 100 stories like that fun, funny, badass you name it cool deaths are cool. I also have dozens of BS deaths that annoy me still. However the important difference is fun. If you are having fun your death isn't a big deal.My 14th level Bard was disintegrated by a beholder last month. Was it fair? Yes! Was it cool? Yes! Was it funny? Yes!
please elaborate... I still have this argument all the time (it was back in 2e). No one has ever given me what I should have done different. I left because the other option was to sit there and do nothing. Now to be fair the DM had a big "No metagaming" rule so I couldn't even out of game interact in any meaningful way... please tell me what the 'correct' option was... I think going to the movies was much betterThe DM was correct...
please elaborate... I still have this argument all the time (it was back in 2e). No one has ever given me what I should have done different. I left because the other option was to sit there and do nothing. Now to be fair the DM had a big "No metagaming" rule so I couldn't even out of game interact in any meaningful way... please tell me what the 'correct' option was... I think going to the movies was much better
my thoughts exactly...just for the opposite reasonUgh.
I guess that depends, being bench is kinda common, my understanding as an out of shape non sports player is that you sit the bench then get called back up to play again. It's more like sitting out while your character is in another room or waiting your turn in initiative. My play ended... I wasn't benched I was out of the game...No one likes getting killed or sidelined. But c'mon, really? If you are a bench player on a sports team, would you go to a movie during a game, and then call the coach afterwards and say, "Hey! Didn't need me during the game, did you?"
no, I would be quite for a minute or two then try to interject something I am interested it... (by the by love romcoms)If you are in a group of friends, and they start talking about something you have no interest in (RomComs?), do you go see a movie instead, and then call them a few hours later and say, "Hey, did you ever change the conversation?"
I think it would be infinitly more rude to expect a friend to sit through hours of a conversation he has no part in...Yeah, it's rude.
ok...this should be funnyPlayers get sidelined. There are many things to do if you get sidelined, including, but not limited to, the following:
since the combat is over when would 'my turn' be...should I every few minutes for HOURs interrupt game to reenact?1. Every time your turn comes up, dramatically re-enact the way in which you are sidelined.
there was no combat, it was a trap, and I actually did ask but the DM is very against it2. With the DM's permission, take control of a monster or NPC and join the combat.
Yup... I could have done that...in fact since we meet every week I did that inbetween weeks3. If you think your character will be permanently sidelined, start rolling a new one.
no one wants me doing any of that4. Work on the party maps, logs, loot sheets, etc.
you mean interrupt game?5. Interact with the rest of the people at the table and enjoy their company. After all, it's a social occasion. You might not be an active participant, but you will still have stories to tell.
since we meet every week for years before and after that I disagreeThe possibilities are limitless. Time with friends is scarce.
well first I did ask if there was a chance of me getting out, and the DM confirmed not, so I left...second yes I was selfishly not wanting to spend hours doing nothing for 1 failed roll (well 2 I had Magic Ressitence 20% and a save)Sit and enjoy the story, support your friends, share pizza, plus you never know - the DM *may* have provided a way of getting you out. Simply getting up and leaving smacks of selfishness.
he spend way more then 6 hours working on the game...but I had no way to play it.The DM has probably spent 6+ hours getting everything ready for the session, and the moment it goes wrong for you you leave? If I was the DM I'd have been unhappy with you continuing to be part of the group - it's just plain rude and ignorant.
I agree, but the point is that when no fun over rules the fun you need to decide to change something...On these two points, the excerpted part you didn't quote answers your first objection-
"It's rule utilitarinism. For overall optimal fun (feelings of accomplishment), there must be times where there isn't fun."
yes, but some 'fails' hurt the fun more.Yes, being sidelined isn't as fun in that moment. But victory is only sweet (fun) knowing that you accomplished something.
on this we agreeWhich also, in part, addresses your second comment. It's like a Monty Haul campaign. These can be fine, especially for young players. The reason they have a (IMO, deservedly) bad reputation is that the "winning" is meaningless without the possibility of losing. And not just the illusory possibility. The reason that most Monty Haul campaigns collapse after a while is that most people get tired of a lack of consequences in their games. Illusions cannot persist forever.
My 14th level Bard was disintegrated by a beholder last month. Was it fair? Yes! Was it cool? Yes! Was it funny? Yes!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.