Sadras
Legend
My posts on this topic have been about two things:
(1) Disagreeing with @Hussar that classic D&D implies and supports polytheism in some fashion that is different from its support for monotheism. I think this is focusing too much on Appendix IV and references to gods in the plural, and not enough on the practical difficulties of making classic clerics and paladins works as priests of Poseidon, Aphrodite, Baldur, Isis, etc.
The only thing more I will say on this matter is, I remember when (and keep in mind I was young) I was looking at Moldvay's Basic and other AD&D manuals I was always perplexed as to why they were using Christian-related imagery as the game resonated strongly with mythology/sword-sorcery fantasy for me, implying polytheism. Anyway that is neither here nor there - just something I remembered.
(2) Trying to explain - based on reading @Yaarel's posts - what I think s/he wants a monotheistic game to look like, namely (a) no clerics or distinctive miracle workers, and (b) an approach to resolution that permits the ingame events to be interpreted by the PCs, and by their players at the table who are making sense of the shared fiction, as expressions of divine will and providence made manifest through "ordinary" happenings.
As I've already posted, 2(a) is not something of personal concern to me as my fantasy games routinely have distinctive miracle workers. But 2(b) is interesting to me because I think it's a very important element in making play of a truly faithful PC viable (regardless of monotheism vs polytheism), and is something I often see ignored or denied on these boards (eg upthread someone posted that the divine will is always a matter for the GM - well, 2(b) contradicts that!).
I agree with you this option is interesting and worth exploring a mechanic for. I don't necessarily agree it is a matter solely for the GM - it really depends on the game/style of the table I guess.
Funny enough, one item in my bucket list is to run a Dracula-Vlad the Impaler set on earth and have a faith based score of the characters where they 'can do stuff' through the mechanic (so monotheism, mundane classes...etc). I even did an in-depth research on Romanian history and actually snuck in a vacation to Romania while travelling in Europe with my wife (we visited surrounding countries so it was easy

And its not like she didn't know. Pretty easy to figure out after the 2nd+ museum, castle or cathedral!
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