Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Diehard Mystara before they ruined Alphatia.
Agreed.
Also hated renaming Specularum as Mirros.
I dunno. Specularum always sounded too much like speculum, and I could never taker it seriously.
Diehard Mystara before they ruined Alphatia.
Also hated renaming Specularum as Mirros.
I would counter, though, that if you go that route, you will lose some of the audience who aren't interested in a thematically "watered down" version of their setting.
The trick is to walk that narrow pathway that displeases the fewest of each chunk of audience. Now you're probably (and, IMO, unfortunately) correct that if you must piss off one or the other, you'll probably lose fewer of the die-hard fans if you make the settings more generic than you will the casual fans if you make them too restrictive. But I still feel that there's a middle ground that includes some level of omission/restriction, even if not as much as some die-hards would prefer.
There's a second aspect to these settings that we've been alluding to, but, not really talking about - what constitutes the canon for that setting?
And that's the issue that's going to happen every time they try to update the setting. There is going to be this massive backlash from hard core fans that will be completely unwilling to compromise on anything.
But, they can't do just that. The product isn't simply an update supplement for some gamer who has been playing for thirty years. It has to appeal to new gamers as well. There appear to be a rather large number of new gamers around. Someone's buying those PHB's anyway.
So, not only do they have to juggle making "appropriate" mechanical changes (trying to get an Artificer class that doesn't make people's head explode shows how easy that is), they also have to introduce the setting to people who have virtually no experience with that setting.
Which means, considering you have page counts, something is going to get cut. They have to. And no matter where they draw that line, someone is going to be pissed off.
I really don't envy them their job. Actually, surprising as this is to say, I find myself agreeing with [MENTION=518]JeffB[/MENTION] that they should simply abandon those old settings. It's a no win situation AFAIC. They might as well start fresh.
However, that doesn't require timeline changes or massive changes to the settings, especially changes that run contrary to the themes and character of the setting
But, what about changes in that timeline that ran contrary to the themes and character of the setting? Adding druids to Dark Sun came pretty late in the run and was a major change.
Look at the reactions to Curse of Strahd in this thread. Complaints about how they reworked the setting and then jammed it into Forgotten Realms. There's already quite a bit of grumbling about Acerak appearing in Forgotten Realms. So, the idea that "anyone that married to a different canonical take can adjust things as needed" is already problematic.
And, then there's this:
But, what about changes in that timeline that ran contrary to the themes and character of the setting? Adding druids to Dark Sun came pretty late in the run and was a major change. Dragonlance as another example was massively changed over the course of its run. What constitutes the "themes and character" of that setting?
So on and so forth. No matter what WotC does, they are going to get it wrong, at least according to a number of fans. Who are then going to make things unbearable for the rest of us while they take up their torches and pitchforks.
I'm sorry, but, I just watched how "reasonable" setting fans are for the past six or so years. I have zero faith.
Look at the reactions to Curse of Strahd in this thread. Complaints about how they reworked the setting and then jammed it into Forgotten Realms.
Complaints about how they reworked the setting and then jammed it into Forgotten Realms. There's already quite a bit of grumbling about Acerak appearing in Forgotten Realms. So, the idea that "anyone that married to a different canonical take can adjust things as needed" is already problematic.
Druids were in Dark Sun all along, with the change that they gained their power from a pact with a particular Spirit of the Land, and their spell access was determined by the land they were guarding (they would have major access to the sphere of Cosmos as well as that of an element appropriate to their guarded land, and possibly minor access to a second appropriate element - a druid guarding an oasis would have major access to Water, but one guarding a volcanic hot spring would have major access to Water and minor to Fire).
The late-comer druid thing you're thinking of is probably a particular group of druids mentioned in Mindlords of the Last Sea, the surfing druids of the tiny beach village of Cuarsen. That was a horrible, horrible idea, and should be expunged in any reasonable rewrite (assuming they even describe the lands outside the Tyr region in a hypothetical 5th edition version).
That said, you do make a good point otherwise. To take Dark Sun as an example, it changed quite a lot over its run, particularly as a result of the Prism Pentad-fueled metaplot. My personal opinion is that some of those changes were good and brought some variety to the setting (which was kind of monotonous in the original version), but the means by which those changes came about were bad and heavy-handed.
For those interested who don't know much about Dark Sun, the original boxed set covered an area called the Tyr Region or the Tablelands, about the size of Spain. This region had seven city-states, all governed in much the same way: a mighty sorcerer-monarch (who was a dual-classed level 21+ wizard/psionicist, with the equivalent of a prestige class that gradually transformed them into a dragon) at the top, served by a hierarchy of templars (priests who received magical power from the sorcerer-monarch, and had a number of civic powers like being able to command/accuse/judge the citizens of their particular city-state), and with noble houses owning most of the city and its slaves. There were some differences - for example, Balic made pretenses of being a representative democracy (but if the people voted wrong, the sorcerer-king Andropinis had a tendency to become wroth), and Draj had some heavy Aztec overtones with human sacrifice and stuff, but by and large those differences were cosmetic.
The Prism Pentad was a pentalogy of novels that drove some heavy change in the setting, particularly in the first and fifth books. In the first book (the Verdant Passage), we follow a group of heroes who learn that Kalak, the sorcerer-king of Tyr, is going to attempt a ritual that will rapidly progress him through the stages of dragon-hood (in game terms, from 21st to 30th level) at the cost of draining the life of the whole city of Tyr. They manage to stop and kill him before he can complete this ritual, and proclaim Tyr to be a democracy and end slavery.
In the final book, the heroes manage to first kill another sorcerer-queen, and later to kill the actual Dragon of Tyr (the guy who Kalak wanted to be like). However, doing so meant the release of the ancient being who originally powered the Sorcerer-Kings in their genocidal wars that caused the world to become what it is. Before they manage to trap this being in new bonds, he slays/banishes an additional two sorcerer-monarchs.
The end result is that after the Prism Pentad, four out of seven sorcerer-monarchs are dead or missing, and their city-states are all dealing with this in different ways. This means that there's some additional variety between the different city-states - in my opinion, a good thing. But the way we got to that point was extremely ham-handed.
I'm curious -outside a completely disposable and replaceable page or two from the opening, how was CoS "jammed" into the Forgotten Realms?