Imaro
Legend
Really? You guys don't solicit player feedback when making rulings? Huh.
I do it all the time - I'll come up with something, and if it's particularly unusual, ask, "How's that work for you?" 90% of the time we're good, but the other 10% they may have seen something I missed (or understood the game-state differently) and we make a quick adjustment.
I'll just say that I have run into players that will 99% of the time advocate for a ruling or house rule that falls in their favor. The interesting thing is I've seen the same players get upset when that same ruling or houserule they advocated for when it benefited them, gets used against them (even after I warned them it could also be used against them). So while there are times I as a DM ask the players what they think about something... there are also times where I feel I...
1. Have no specific character or agenda to advocate for so am not biased in the way the players are.
2. Can see what the long-term vs. short term effects of a rule could be.
3. Know more about the rules outside of their specific class and race than they do.
Also put me down as expecting the designers to design a pretty well-balanced game. The 6-8 encounter standard in 5e is both (a) essential for game balance, and (b) comically unwieldy for a lot of campaign styles. That doesn't really work out for me, so if I were running it, I'd probably decouple game mechanic 'rests' from the narrative 'resting.' You know, give a short rest refresh about every 2 encounters with a very brief breather, and a long one every 6-8.
It's fair, though, to criticize the game design itself, even when you can come up with house-rules to fix it.
So they did actually balance it but it doesn't fit your particular, and specific, way you want it balanced (Even though with the amount of short rests over said encounters, the suggestion in the book for wave encounters, and the adventuring day XP totals I'm finding it hard to believe that it's all that inflexible... utilizing the provided tools it certainly hasn't been for me). More importantly that's not something to be "fixed", it's something that doesn't meet your specific preferences... but that doesn't make it broken.
More importantly I would think a group focused on balance, competition, DM taint, etc. as [MENTION=54380]shoak1[/MENTION] has expressed in this thread would just use the rules in the default manner the designers set forth. If those are the major points of playing for you, I'm having a hard time understanding why you would want to vary or change it?