Sacrosanct
Legend
The 1976 results are not meaningfully different.
We're talking about strength maximums, not modifiers, so I thought strongest vs. strongest would be the most pertinent comparison.
You must be comparing the 75kg men (i.e. less than 75kg) with the 75kg+ women (i.e. 75kg and over). Obviously that's not a fair comparison. If we look at the previous category (men 67.5kg, women 69kg) the man in 1976 clean and jerked 170 kg, and the woman in 2015 clean and jerked 143kg. Still a 19% difference pound for pound, which is extremely large in athletic competition.
Women didn't compete in weightlifting until 1987, so that comparison is meaningless.
Again I don't support sex-based ability score modifiers or maximums either, but I have to call out people who are making stuff up to support their view. This cavalier attitude to factual reality is to some degree why there's a real sexist in the White House right now.
Well, congratulations on missing the point again, I guess. I didn't make stuff up. Look at what modern day women are lifting, and compare it to the mid 70s of what men were. It's not near as far apart as modern day woman vs. modern day man. Which was the point. I.e., back then, it was "no way a woman can be this strong" because no one was then, but time travel a modern day woman to the 70s and she would blow their assumptions away. The whole point was that the rules were created on assumptions of the time that aren't as accurate anymore, so to stick with the same rules they came up with in the 70s because "super realism" is flawed.
In terms of classes, this is averaging, not balance, and in terms of races it is demographics. Most important, how does it average out if the magic user dies at 2nd level? How is it balanced for the halfling fighter to stay at 4th level when the rest of the party is 12th?
It should be viable to play any race since they are in the game. Players should not suffer because Gygax wanted to limit people's choices. To quote Kenneth Hite, "That's crazy talk."
Firstly, having a class like the MU weak at low levels and powerful at high levels is not averaging by any definition of the word. We're not looking at the average power of the MU across all levels. We're looking at the power disparity individually, and saying that being weak at lower levels balances out with the great power they get at upper levels. In fact, that's the opposite of average because you need to intentionally avoid the average but look at each individual level independently. Again, you're stuck in this micro analysis when you need to look at the big picture of the game as a whole over an entire typical campaign run---as it was designed.
Secondly, Gary didn't limit people's choices to punish them. The game was designed to be human centric, so the rules supported that. It's his freaking game, so he can design it the way he wants. No one is getting punished. If you don't like it, then ignore that rule like so many others did. To quote me, "that's entitlement talk".