Corpsetaker
First Post
I loved the racial restrictions from old. It made selecting race a bit more interesting.
Now you're inferring information that isn't there. Your Strength score doesn't measure everything equally; it only measures equally those things which it was intended to measure. The amount of force which you can impart upon an object, for example, is purely a function of Strength. The amount you can carry is a function of both strength and mass.No, he's not necessarily right. He's only right if you want to view the Strength score as measuring everything equally.
I don't, just as I don't see the Intelligence score measuring everything equally. I would consider A 5 int beast to be magnitudes less intelligent than a 5 int humanoid, for example.
T
Racial restrictions were a poor way to balance the game.
The 1976 results are not meaningfully different.Not to be pedantic, but what the heck. I wasn't looking at the 1980 results because I said when the game was written, and the game wasn't written in 1980.
We're talking about strength maximums, not modifiers, so I thought strongest vs. strongest would be the most pertinent comparison.Secondly, I was also looking at similar weight classes, not the strongest man vs the strongest women regardless of weight classes.
You must be comparing the 75kg men (i.e. less than 75kg) with the 75kg+ women (i.e. 75kg and over). Obviously that's not a fair comparison. If we look at the previous category (men 67.5kg, women 69kg) the man in 1976 clean and jerked 170 kg, and the woman in 2015 clean and jerked 143kg. Still a 19% difference pound for pound, which is extremely large in athletic competition.And the clean and jerk results of a modern 75kg woman weren't that far behind the results of a 1976 75kg man.
But either way, that's not really the point. It was only an interesting side observation that a modern day woman was much stronger than her 1975 counterparts, so if you time traveled such a woman to when the game was being written, she would blow them all away and Len would have to completely re-evaluate his premise of just how much more weaker women were, because pound for pound, there wasn't that great of a difference.
Not necessarily, because depending on what the goal was for the game, balance can mean different things. AD&D was actually very balanced from a macro level. I've played it as my preferred edition for 35 years, and there were just as many magic user PCs as rangers or thieves, or clerics. So in that context, they were very balanced classes. If you were to break them down on a per level basis, and look at only the math, then you'll find lots of things that would make you consider the game not balanced. However, the game isn't played only at X or Y levels, but intended to be played over an entire campaign. So that weak wizard at level 2 was very powerful at level 9. It balances out that way.
With regard to racial limitations, the game was designed intentionally to be human centric. So those limitiations were there to balance out the game to that objective, not necessarily to have race X be mechanically balanced with race Y.
What is or isn't balanced relies greatly on the level of micro vs. macro perspective you have, and what the goal of the game is.
Oh, but yeah.I find the weight and carrying capacity rules and the like to be kind of awkward.
But I can live with it since it means I'm not wasting my time halving the carrying capacity stats from their medium size baseline and then halving the weight of all my gnome's gear.
I can just pretend that's happening without bothering to change the numbers, and when I'm DMing I can just say to the players "nah, your hobbit isn't really carrying the same amount of weight, his suit of plate isn't actually the same weight as the goliath's suit of plate; we're just not dealing with the math which really just works out (like in 3e) to dividing everything by 2."