Jefe Bergenstein
Legend
Stevenson didn't assign ability scores or hit points or character classes, either. Heck, he didn't even assign bonds, ideals, or flaws per se. So your "proof" seems like it might be a bit... overactive.
You're the one who said alignment enabled these and Grail quest type stories, which is patently false. And if you want tools to assist in those, alignment is about at the bottom of the barrel. Hit points, classes, etc also arent required to tell such stories (though I never claimed they were), however unlike alignment, they do have concrete in game definitions. Alignment is more or less entirely subjective, which is why it causes so many issues.
It has next to no use, save for meme fodder and argument kindling. Basically alignment is bad and should feel bad.
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