D&D 5E (IC) Vault of the Dracolich (River Gang)


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OOC: Just [MENTION=6805410]Fradak[/MENTION] and [MENTION=6805147]River Song[/MENTION] to go. I don't know if either of them stop by on weekends, but if they do, I'd be happy to find out if they make it so I can send Stirges down or move along! We're safe from falling in (assuming everyone went with Udit's idea of roping everyone together) but are in grave danger of attracting unwanted bloodsucker attention. (If either of you fail, they're coming down!)

OOC: uh... I'm sure that [MENTION=6805410]Fradak[/MENTION] is a fine fellow, but I don't think he (she?) is in this game?
 

OOC: he is a he and he would be happy to help you against those Stirges, he has an account to settle with one of them but he is already engaged in something else.
 
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OOC: uh... I'm sure that @Fradak is a fine fellow, but I don't think he (she?) is in this game?

OOC: You're right, Lorenn teleported out. I was missing one other person, but it was Mord I hadn't taken into account, and 'Goyle posted first. At any rate, everyone was successful at travelling, but we had four stealth failures (and three successes). I'm afraid you've attracted some unwanted attention of the hideous blood-sucking variety.


Just audible over the sound of roaring water echoing from the east comes the annoying buzzing sound of Stirges in flight. It seems they have caught the scent of blood or otherwise been disturbed by the River Gang's passing. (Perhaps it was the constant clank of Kurzon's armour.) A veritable swarm of Stirges descend from the ceiling while the occasional loose rock falls from their now-quivering nest into the pool below.

"This is gonna suck." deadpans Dunmire, oblivious to the terrible pun.

OOC: Here's a map. Feel free to roll Init and get right into it. The lowest of the Stirges is 15 feet in the air, at the moment, so it's not likely to be hit in melee (although you could ready actions, AND they'll probably reach you before your turn if you roll low in Initiative. Frankly, if you want to fight them in melee, just say you wait until one is close (either coming at you or an ally) and go ahead and make the attack. I'll move people around as needed. BTW! You are roped together. You've got some ply, so I think you could move as much as 10 feet away from the next closest person, but no more than that. It'll take an action to free yourself.


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Yeah! What could go wrong? A guy in full clunking armour trying to sneak... that's what can go wrong!
SnorLoska is not happy. He really hates these little bloodsuckers. Once, when he was young, he and his brother almost got killed by a bunch of stirges when they where out foraging for honey. They only just escaped by jumping in a lake. I really hates these little bloodsuckers, he thinks.

SnorLoska pulls out a couple of large darts and launches them in quick succession at the nearest stirges. The darts hits a couple of them with a satisfying thump.

OOC: Initiative in Stirge Cave: 1D20+2 = [3]+2 = 5 Argh, that's really low Initiative. Still, SnorLoska can attack with darts even if stirges are attached to him or others. Just go with it.
Dart attacks on stirges, and damages: Attack 1; 1D20+7 = [7]+7 = 14, 1D4+4 = [1]+4 = 5
Attack 2; 1D20+7 = [9]+7 = 16, 1D4+4 = [1]+4 = 5

 

OOC: Everyone around Aquaria gets +2 to Initiative, FYI. Haven't been worrying about it, but we might need it.


Aquaria looks bored at one of the stirges on the far right (left on the map), sending a mental Blast to the creature. (DC 10 isn't Save or take [roll0]

Auraia lifted her hand towards them, tapping in to the element of wind inside her, and sent a Blast of Wind towards the left side (right on the map).

OOC: 5 foot wide, 30 foot long Blast of air. Should be able to hit 9 of the stirges on the right side of the map if it's aimed right, and she'll move, or teleport, where needed if she needs to to hit them. DC is 11, it's a dex save, and it'll do [roll1] damage.






Sent from my iPad using EN World
 

initiative vs stirges, boosted by aquaria : 1D20+3+2 = [11]+3+2 = 16


Udit winced at yet another clang, followed by a thunderous sneeze by Dunmire. The armor clanging was understandable, but what was the others' excuse? This was going to get them killed.

Above the racket, he started hearing a low buzzing hum, getting louder... oh stirges. Bloody stirges. Riverboats folks *hated* stirges, the same way peasants hated wolves and goblins. With a snarl he drew Stabber and Slasher.

"Uh, fireball or something, anyone?"

Not particularly hopeful, Udit took a step back and crouched. As soon as one of those buggers drew in range and was distracted by someone, he would show it that he too could sting.

OOC: Udit will delay a bit to be able to target a stirge in melee range with a companion if possible.

Bonus action: off hand attack with Stabber, going to pierce the soft abdomen:

leading in with stabber in the off hand : 1D20+6 = [20]+6 = 26


critical hit vs stirge with stabber (off hand): 1D6+1D6+3D6+3D6 = [4]+[1]+[4, 3, 1]+[3, 1, 5] = 22
(oops I forgot to name that one, I think the description is specific enough?)

Udit followed the pinpointed attack with a savage hack at their wings, but achieving only a slight cut

slash with slasher vs stirge: 1D20+6 = [15]+6 = 21


slash with slasher vs stirge, first hit: 1D6+3 = [1]+3 = 4


OOC: Alas, only one sneak attack per round
 


OOC: In my games, feel free to roll attacks when you roll Initiative. If what you're trying to do doesn't work, I will fudge it slightly. If that doesn't work, I will contact you and we'll change it. Most of the time it will work and will speed stuff up. With that high an init roll, you probably won't have any stirges in melee when you go, so you might want to throw something, but you could also roll a sword attack and I will call it "readied"
 


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