Location: Inner Temple (Various Rooms)
Encounter: Bardaby & Beast Boys & Cultists
Round Four
A loud ringing noise echoed through the Altar room as 
Drako cast his spell. One of the wolves fell to the ground, twitching and writhing, but the other kept coming. 
Torbin could feel his mind clear of the fog of war and a calm came over him. 
Pyrus was there, in his mind - no, in all the Dispensables' minds - helping them to think clearly and react quickly. Torbin nocked an arrow, and sent it into the oncoming wolf, allowing 
Bob to safely run past it as it fell to the ground.
Several more cultists ran into the room, most taking cover behind the barricade of pews,  while 
Terrus returned from the store-room, sealing the door with a double-layer of warped wood. Torbin fired another arrow at the Beast, but Bardaby ducked to the side as 
Bob came charging at him. The Beast parried Bob's Axe, but the barbarian's hammer slammed him on the head, knocking his helmet to the floor. The veteran mercenary had a large welt to go with his old scars, and he could barely see straight, but he held his ground.
Then the wolves' handler leaped over the barricade, not at all sentimental at the loss of his pets, and swung a battle-axe at Bob, slashing him across the shoulder. Far past the limits of ordinary men, Bob remained standing, laughing in the face of near-certain death, as more mercenaries joined his opponents, beating him down with wound-after-wound.
Bardaby sneered, 
"Die already!" and hacked away with his sword, even after Bob had finally fallen to the ground.
While this was happening, 
Lorenn and 
Zander dragged Sesto away from the battle and revived him with a healing potion. Having cast his spell, Drako ran back from the altar-room, quarrels and spells chasing him as he ran.
      |   GM:  |  I'm pretty sure that BB7 dropped Bob, and if that's the case, then Bardaby deals two failed death saves to Bob. He's not a nice guy. 
[sblock=Notes] 
Drako 26 (to N9) Shatter dc14 Con Save vs Wolves (12(6) thunder) 
Pyrus 25 (J9) Strategic Mind  
(PCs can use a Bonus Action to Dash or Disengage OR get a +1d4 to attack rolls) 
Terrus 25 (to I6) Wall of Wood 
Torbin 22 (M11) Bow 15 & 17 vs Wolf1 & Beast w/cover (Hit for 7 & Miss) 
Cultists 16 (to Y14, Z15 & Y16) Dash 
Bobranthus 14 (to W9) Reckless Hammer 26 & Axe 11 vs Beast (Hit for 14 & Miss); Dying (2 Fails?) 
LockJaw 14 (to W10) Axe 24 & 15 vs Bob (Hit for 11(5) & Miss) 
Wolf1 14 (U8) Dead 
Wolf2 14 (T10) Dead 
Sesto 13 (Dragged to M7) Dying, then healed 
Lorenn 12 (to L7) Drag Sesto, Administer Potion (+11 HP) 
Beast Boy7 11 (to X8) Mace 22 vs Bob (Hit for 4(2)) 
Beast Boy8 11 (to Z8) Crossbow 17 vs Drako w/ cover (Hit for 8) 
Beast Boy9 11 (to Z11) Dash 
Beast Boy10 11 (to AA14) Dash 
Acolyte5 10 (to X12) Sacred Flame dc12 Dex vs Drako (5(0?) radiant) 
Acolyte6 10 (to Y11) Dash 
Guard5 9 (to S7) Dash 
Zander 9 (to L6) Help Drag & Check Sesto 
The Beast 3 (X9) Sword 13 & 22 vs Bob (Miss & Hit for 13(6) or 2 Failed Death Saves) 
[/sblock] 
[sblock=Rolls] 
Torbin 
Attack: 1D20+4 = [7]+4 = 11 
1D8+2 = [5]+2 = 7 
1D20+4 = [10]+4 = 14 
1D8+2 = [3]+2 = 5 
Spell: 1D4 = [4] = 4 
1D4 = [3] = 3 
 
Acolytes 
Spell: 1D8 = [5] = 5 
 
The Beast 
Attack: 2D20.HIGH(1)+5 = [2, 8]+5 = 13 
2D6+3 = [6, 2]+3 = 11 
2D20.HIGH(1)+5 = [17, 15]+5 = 22 
2D6+3 = [5, 5]+3 = 13 
 
Beast Boys 
Attack: 2D20.HIGH(1)+4 = [18, 6]+4 = 22 
1D8+2 = [2]+2 = 4 
Attack: 1D20+4 = [13]+4 = 17 
1D8+2 = [6]+2 = 8 
 
Cultists Dash 
 
Guards Dash 
 
LockJaw & Wolves 
Save: 1D20+1 = [15]+1 = 16 
1D20+1 = [12]+1 = 13 
 (Wolves Con Save vs Shatter) 
Attack: 2D20.HIGH(1)+5 = [10, 19]+5 = 24 
1D8+3 = [8]+3 = 11 
2D20.HIGH(1)+5 = [5, 10]+5 = 15 
1D8+3 = [5]+3 = 8 
 
[/sblock] 
Damage Taken 
PCs Bob 48+11(5)+4(2)+13(6)=Dying, Drako 21+8+5(0?)=34(29?),  
Lorenn 7, Pyrus 17, Sesto 25, Terrus 29, Torbin 8, Zander 0 
BGs Acolyte1 Dead, A5 0 Beast 50+14=64, BeastBoy7 0, BB8 0,  
Guard5 0, LockJaw 0, Wolf1 0+12(6)+7=Dead, W2 0+12=Dead 
BGs (Added) Cultist7 0, C8 0, C9 0, BeastBoy9 0, BB10, Acolyte6 
BGs (Dead Already) A2 Dead, BBoy1 & BB2 Dead, Cultist1 Dead,  
Lunatic1 & L2 Dead, Guard1 & G2 Dead 
BGs (Store-Room)  Bboy6 10, Guard3 10, Cultist5 0, C6 0, Acolyte3 0, A4 0 
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