MechaPilot
Explorer
If D&D is a tactical wargame, it's very bad at being one.
Nod. That's the nature of traps, the unwary don't see them.See, the thing I found about "trap" options is that they only look like traps in games and groups where CharOp is heavily emphasized. In my group, long before any of us had ever heard the term, our Reaping Mauler was quite effective. We didn't get to particularly high levels and we weren't often fighting things against grappling would be ineffective (lots of humanoid enemies), so that might have colored our perspective. But he also choked an owlbear to death, and that was a particularly awesome moment that stuck with us for a long time.
Rewards for system mastery is how Monty Cook put it:There's a lot of reasons a game would purposefully include sub-optimal choices, of which "punishing a lack of system mastery" is only one and fairly poor one at that (and one I would not put past the game's designers).
I believe I just mentioned the 3.x Fighter I played through 14 levels....There's a certain type of gamer that relishes the challenge of selecting a clearly inferior option and making it work. Maybe it's more of a video game thing, but I imagine there's quite a few D&D players who've looked at the weapon lists over the years and thought "I bet I could make a whip fighter work".
I actually enjoyed playing Storyteller for many years, but I'll insert it, because it's just so true...Which I think is what inspired this thread in the first place. It's not exclusive to optimizers by any stretch though; I think they're more numerous within the D&D fandom for reasons that have been discussed ad nauseam, but rest assured that there's plenty of [insert a more story-focused RPG(s) you have a strong distaste for here]
Since the 90s, on UseNet, yes.communities out there turning their noses down at anyone who would emphasize the "game" elements of RPGs. "It's role-playing not roll-playing" you can hear them chanting in unison.
gimped
“Timmy cards.”
Taking an inferior option and optimizing it up to the point of viability is an engaging challenge, and one that won't end up wrecking the game for everyone else when you finally play it. I don't think it's worth intentionally salting a game with inferior options to enable it (every game will always have some), but it can be engaging...
Calling the Social Pillar 'ROLEplaying,' for instance...
If D&D is a tactical wargame, it's very bad at being one.
Wasn't that the conclusion of the previous session that involved them rolling a lot of d20s (or some other dice) for their respective battalions? So do you think that Matthew is contradicting himself? I don't. I doubt he sees the two as mutually exclusive. And D&D has its roots in tactical wargaming, and there are enough trace elements present for him (and others) to see them.If I could also use Matthew as a counter to Matthew look at the final game of his most recent campaign that he recorded. It was complete with a scale model of the Keep where the party had hold up and you could tell that Matthew was ready for, as you say, an epic tactical wargame. However the whole session played out with no d20 being rolled in combat.
So my question is: If DnD is a tactical wargame then did Matthews group just do it wrong?
Monopoly may be a bad boardgame, but it's still a boardgame.If D&D is a tactical wargame, it's very bad at being one.
Wasn't that the conclusion of the previous session that involved them rolling a lot of d20s (or some other dice) for their respective battalions? So do you think that Matthew is contradicting himself? I don't. I doubt he sees the two as mutually exclusive. And D&D has its roots in tactical wargaming, and there are enough trace elements present for him (and others) to see them.
It's a simulation exercise.I look back at the old Axis and Allies game or "true" wargames. Why would anyone EVER take the axis? In almost all games they are doomed to fail.
I look back at the old Axis and Allies game or "true" wargames. Why would anyone EVER take the axis? In almost all games they are doomed to fail. And yet, we used to argue and push to take the underdog because they were interesting.