Xeviat
Dungeon Mistress, she/her
Hi everyone. Recently, I was asked to run a game for my siblings and their significant others. They have never played actual D&D before, but they've played the Infinity Engine games as well as plenty of WoW and other RPGs. We played the beginning of "Lost Mines" before work and school schedules got in the way, but my brother had some strong feelings that I thought were interesting.
Chief among his complaints was that they got trashed by a group of goblins. I think he came in thinking of goblins as "trash mobs" and was surprised when his fighter got dropped to 0 in the first fight of the adventure. Playing level 1 didn't allow him to feel heroic like he had envisioned his character.
As a DM, I feel like I failed to guide his expectations. Level 1 is on the path to being a hero. A level 1 adventure is what makes the character a hero. It's been so long since I've played level 1 (outside of 4E, we got in a habit of starting at 3rd or 5th) that I forgot the reasons I avoid 1st level now.
Other observations from the game:
*I don't want players to be forced into playing. One player at the table didn't really want to play and wasn't invested. They didn't make their character and I had to explain to them what their character could do. I don't think they had fun.
*One player was very quick to act, which was bad for their character but great for the game. They wanted to act. They didn't want to sit around and wait. They were playing a rogue and had no concept that their 13 AC was low; they just jumped into the fray.
*One player kept forgetting which spells they had prepared. It made me happy for the simplicity of the known spells casters.
*Last, low level play is brutal.
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Chief among his complaints was that they got trashed by a group of goblins. I think he came in thinking of goblins as "trash mobs" and was surprised when his fighter got dropped to 0 in the first fight of the adventure. Playing level 1 didn't allow him to feel heroic like he had envisioned his character.
As a DM, I feel like I failed to guide his expectations. Level 1 is on the path to being a hero. A level 1 adventure is what makes the character a hero. It's been so long since I've played level 1 (outside of 4E, we got in a habit of starting at 3rd or 5th) that I forgot the reasons I avoid 1st level now.
Other observations from the game:
*I don't want players to be forced into playing. One player at the table didn't really want to play and wasn't invested. They didn't make their character and I had to explain to them what their character could do. I don't think they had fun.
*One player was very quick to act, which was bad for their character but great for the game. They wanted to act. They didn't want to sit around and wait. They were playing a rogue and had no concept that their 13 AC was low; they just jumped into the fray.
*One player kept forgetting which spells they had prepared. It made me happy for the simplicity of the known spells casters.
*Last, low level play is brutal.
Sent from my iPhone using Tapatalk