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D&D 5E Rogue (11) Multiclass options

bbrown12

First Post
EDIT:

Hey there,

I am playing a ranged rogue/fighter with the following stats.

My current build:

Race: Humant(variant)
Class: Rogue (11) / Fighter (1)
Archetype: Arcane Trickster with Familiar (Owl), giving me Advantage in Fights due Help Action.
Abilities: STR 8 | DEX 20 | CON 14 | WIS 12 | INT 12 | CHA 13
Feats:Crossbow Expert (second attack with Bonus Action), Sharpshooter (-5 AT/+10 DMG)
Fighting-Style: Ranged combat with Hand-Crossbow using Bonus-Aktion for second attack with Sharpshooter (-5/+10).

Important to mention:
1.) We are playing the variant rule for resting now (short rest = 1 day; long rest = 7 days), so I won't take much advantage of "per short rest" stuff.
2.) My DM ruled that we are restricted to two classes for multiclassing. So, I am restricted to Rogue/Fighter in my further class options.


Possibilities:

Because I think the real high Rogue levels don't offer that good stuff, I am pretty sure to stop at Rogue 15-17. The question is more like when should I pick the fighter levels best? Both classes offer nice stuff. I want to find out, which suits best for the next levels[/U]. (I left out features that are not important for me or because of the rest variant rule.)

1.) Fighter (5) -> Rogue (15)

  • Fighter 2: Action surge (almost useless with variant resting rule)
  • Fighter 3: Battlemaster Superior Dice (Fighter 3) - Precision Attack to turn a miss into a hit. Pushing Attack(15 feet) to shove enemies from cliffs, etc.
  • Fighter 4: ASI
  • Fighter 5: Extra Attack
  • Rogue 12: Extra ASI - RP-Feat or Resilient: Constitution
  • Rogue 13: +1W6 Sneak Attack Bonus + Level 3 spells
  • Rogue 14: Haste spell + Blindsight
  • Rogue 15: Slippery Mind (Proficiency with WIS saving throws) +1W6 Sneak Attack Bonus

2.) Fighter (3) -> Rogue (15) -> Fighter (5) :

  • Fighter 2: Action surge (almost useless with variant resting rule)
  • Fighter 3: Battlemaster Superior Dice (Fighter 3) - Precision Attack to turn a miss into a hit. Pushing Attack(15 feet) to shove enemies from cliffs, etc.
  • Rogue 12: Extra ASI - RP-Feat or Resilient: Constitution
  • Rogue 13: +1W6 Sneak Attack Bonus + Level 3 spells
  • Rogue 14: Haste spell + Blindsight
  • Rogue 15: Slippery Mind (Proficiency with WIS saving throws) +1W6 Sneak Attack Bonus
  • Fighter 4: ASI
  • Fighter 5: Extra Attack

3.) Rogue (15) -> Fighter (5):

  • Rogue 12: Extra ASI - RP-Feat or Resilient: Constitution
  • Rogue 13: +1W6 Sneak Attack Bonus + Level 3 spells
  • Rogue 14: Haste spell + Blindsight
  • Rogue 15: Slippery Mind (Proficiency with WIS saving throws) +1W6 Sneak Attack Bonus
  • Fighter 2: Action surge (almost useless with variant resting rule)
  • Fighter 3: Battlemaster Superior Dice (Fighter 3) - Precision Attack to turn a miss into a hit. Pushing Attack(15 feet) to shove enemies from cliffs, etc.
  • Fighter 4: ASI
  • Fighter 5: Extra Attack

Final thoughts:

Extra Attack: Extra Attack let's me take more advantage out of Sharpshooter, simply because I have one more shot/round. Otherwise, I get a lot of cool stuff from the following Rogue levels in really late game (Haste, Slippery Mind, ...). It almost feels like the possibility to boost myself with Haste + the 2D6 extra damage would compensate the missing attack quite well.

Superior Dice: I really like the fact to turn a miss into a hit with Precision Attack or shove a creature 15 feet with Pushing Attack (down cliffs, etc.). The question is, when to go for those two levels. Now or until Rogue 15? We are doing a short rests at maximum once per dungeon. So, I won't be able to spam those shots.

Stop at Fighter (3): It sounds like a wasted ASI, but it really isn't, because both Rogue 12 and Rouge 16 offer an ASI. So, I will have the same amount of ASI + progress in the Rogue class.


I am interested in your suggestions! Thanks in advance!
 
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Might think about three levels of ranger, actually. Especially if you can use the latest UA variant. Favored enemy is fine, Natural Explorer is quite nice for you, another fighting style could be used for defense, you get a couple castings of Hunter's Mark, and any of the Hunter's Prey options would be useful.

What kind of rogue are you? It might help us to know.
Arcane Trickster, it says.
 


Definitely 4 more levels of fighter. Why would you not want a 3rd chance to land a sneak attack, especially if you're using the Sharpshooter -5/+10?
 

I agree with the others. Bard 2 for skills, initiative, and some extra spells (pick non-DC spells), and battlemaster 5 for precision strike, dex, and multi-attack.
I would also take rogue 12 over fighter 6, since that's another spell level.
 

Take 1 more level of fighter for action surge. Take at least 3 levels of a caster like wizard, bard or sorcerer. Those 3 usually have the best and most roguish utility spells.

after that decide if you want more caster or more rogue.

If if you went bard you can get extra attack at level 6 and keep full caster progression. That's another good option.
 

Honestly, you're hating an exciting time for rogues -- why leave?

12 ASI
13 Versatile Trickster (advantage on attacks w/in 30' - Sneak Attack gold), level 3 spells
14 Blindsense
15 Slippery mind (Wisdom Proficiency)
16 ASI
17 Spell Thief

The only thing that I'd consider slipping i would be Fighter 2, for action Surge.
 
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I agree with the others. Bard 2 for skills, initiative, and some extra spells (pick non-DC spells), and battlemaster 5 for precision strike, dex, and multi-attack.
I would also take rogue 12 over fighter 6, since that's another spell level.
I might actually go for Rogue 13, to grab 3rd level spells. (Can AT's grab haste at 13th?) Battlemaster 5, definitely. I'd stay away from another caster, due to the AT/EK "round down" rule for multiclassing. Except, maybe, warlock? Cha 13 is there.
 


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