CapnZapp
Legend
It seems like it would definitely behoove WotC to create a Monster Manual "augmentation/" supplement for 5e

My ideas are taking hold!
It seems like it would definitely behoove WotC to create a Monster Manual "augmentation/" supplement for 5e
I also wouldn't mind a book with alternate class features to create greater differences/variety in class members of the same class and to extend archtypes.
My ideas are taking hold!
You don't really need a monster update to do the kind of things you want to have.
Here is what I did before starting to work a bit more on my encounters. It is a "lazy" way to enhance a monster but it works out with all of them. I shared it in another post. Try it out, you'll see. It takes less than a minute to change a monster.
Single encounter big bad guys
Add 1 feat/ASI per 4 CR (save the first four)
Add 1 legendary action per PC above 4.
Multiply HP by 1 +0.25 per PC above 4.
Add 1.5 AC (round up) per PC above 4.
It's the out-of-the-box experience (monsters, adventure supplements) that's under scrutiny here. Because that's the only thing we share. That's the only thing we can discuss together.
Just saying, so you don't start thinking "last time I ran a game, most of the party was bloody" is a good argument against the complaints made in this thread, or even a relevant one.
It's just a shared anecdote. I thank you for it.
Not helping.A good example of apologists at work. . It's always us bad DMs fault. Never the company designers, who we pay money.
Really not helping.As usual it boils down to people being responsible for their table. If monsters aren't viable at high level it isn't because the designers are lazy. It's because you are.
A major goal of 5e was to capture the feel of the classic game. 1e, the AD&D of the fad years, being a major example of that feel. "That's how it /worked/ in 1e" isn't as strong a reason as "that's how it /felt/ in 1st edition," but it's far from irrelevant in an edition trying to re-capture the Golden Age of those years, and appeal to fans of each & every prior edition.Probably the richest argument of them all is "that's how 1st edition worked".
I suppose fans are just un-natural, that way. Sometime we want familiar or nostalgic or consistent more than we want 'good.' Or, to put it another way, 'quality improvement' can include qualities that the target audience finds desirable, no matter how 'bad' they might be judged to be, even objectively. You don't see the tobacco industry making money hand-over-fist with nicotine-free cigarettes.As if it wasn't a hundred percent natural to expect, nay demand, quality improvement each time a product is iterated upon. :/
Not to go all apologist on you, but 5e does pass the buck to the DM to 'fix' the game how he wants. Discussing how to fix it at our individual tables is the more productive end than trying to pressure WotC to fix D&D. Pressuring WotC is what got us here.Why anyone can't just accept these as facts (while still loving the edition overall), so we can move on to putting pressure on WotC to fix this, or at least not get away with it for the next edition, I'll probably never understand...
Unverfiable anonymous anecdotes do not all carry the same weight. To the person who actually experienced them, they have the gravitas of absolute truth. To the person with an agenda/pre-conceived-notion supported by them, they are backed by the full weight of his own confirmation bias - if they contradict instead of support, then they are 'the exception that proves the rule,' or outright lies that prove the desperation of the other side.Anecdotes are what we all have to share. Individually, they all carry the same weight no matter the frequency with which they are posted.
The question is about the game so the impetus to limit consideration to the game, itself, is understandable. It's also misguided, because, 'out the box,' it's honestly presented as a starting point, and openly calls for the DM to step up and make it work.Then, the subject of this particular thread, is how "viable" the game is to play at high levels. Again, that's subjective. I also don't know how the "out of the box" qualifier gets added.