Some DMs roll dice related to PC actions too because they want to keep them secret, but I'm not a fan of that approach. I rather just keep the DC secret.
I recently had this conversation with my players. A few of them were advocating for the DM (me) rolling for stealth, so that if they rolled poorly they wouldn't immediately know the repercussions of it. While I can sort of understand that approach, the way I see it is that if a character obviously failed to be stealthy (made a loud footstep, got caught in an unexpected patch of light, tripped over their own two feet when they roll that hard 1), the character would know they done goofed, their allies may very well know it, and they'd try to adjust/recover accordingly. What they obviously wouldn't know is the perception of whatever NPC/enemy or other environmental affect it may have, and what reaction it might cause if they're detected, so that remains behind the screen. So I'm still of the mind that players should roll for stealth themselves, but interested to see how others handle it.
All the dice rolls should be made by the DM, behind the concealment of a DM's Screen, so the players have no idea what he actually rolled.Hi all,
As the title suggests, can someone explain which of the various dice rolls should be made by the DM and which should be made by the players.
Thanks
When the PCs take an action where the results are in question, they make a roll. If there is a chance for a PC to avoid an effect (i.e. saving throw), they make a roll.Hi all,
As the title suggests, can someone explain which of the various dice rolls should be made by the DM and which should be made by the players.
Thanks
I recently had this conversation with my players. A few of them were advocating for the DM (me) rolling for stealth, so that if they rolled poorly they wouldn't immediately know the repercussions of it. While I can sort of understand that approach, the way I see it is that if a character obviously failed to be stealthy (made a loud footstep, got caught in an unexpected patch of light, tripped over their own two feet when they roll that hard 1), the character would know they done goofed, their allies may very well know it, and they'd try to adjust/recover accordingly. What they obviously wouldn't know is the perception of whatever NPC/enemy or other environmental affect it may have, and what reaction it might cause if they're detected, so that remains behind the screen. So I'm still of the mind that players should roll for stealth themselves, but interested to see how others handle it.