Chaosmancer
Legend
I'm also to see what the final version of this looked like, it had a lot of really good ideas in the UA.
They tried out both; we might not see either.oh dear, the scout got moved to Rogue? That's going to disappoint two of my players.
They tried out both; we might not see either.
There are blurbs like that in the PHB, but not "iconics" per se.Anyone else notice that it seemed like Mearls was talking about some kind of Iconics for the Subclasses, like Elf AA who was hunting the Green Dragon for revenge?
They tried out both; we might not see either.
The math works out, fair enough.It is confirmed we will see Scout. Each class other than Wizard gets 2 new subclasses, and all the subclasses are from past UA (all of this confirmed by Crawford). Rogue only got 2 subclasses, inquisitive and scout. Therefor both are in the book.
Except Fight is confirmed to have three, Cavalier, Samuria and Arcane Archer.
So maybe he meant minimum of two, or maybe he miscounted.
I'm a little confused; how is 2/rest any more or less arbitrary than 1/rest or (1+Int)/rest? I feel like there's a design principle you're holding to that isn't clear to me.I suggested they base the limit on Intelligence. 1 + Int mod (minimum 1), rather than a flat 2/rest. I can always make that a house rule, if needed. I suppose I'd probably have to do the same for the druid's wild shape, though, since that has the same arbitrary limit. I'd base that on something other than Wisdom, though. Maybe Con mod?