Xeviat
Dungeon Mistress, she/her
Perhaps crits and surprise attacks could always deal 1 Wound point of damage, so that there’s some semblance that the attack connected better than others?
Alternatively, many of you have pointed out that single attack monsters could be really deadly in such a system. I posit that a “realistic” and “gritty” system wouldn’t have monsters of that nature, or you would want to be terrified of them. 1 in 20 chance of death is the dragon bites you? Sounds right, better get the ballista ready.
Just using is as extra hp, harder to heal, potentially instead of death saves, would help HP make sense in a way, but it doesn’t allow for the one shot kills that exist at low levels that feel “real”. This wouldn’t be for typical D&Ding.
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Alternatively, many of you have pointed out that single attack monsters could be really deadly in such a system. I posit that a “realistic” and “gritty” system wouldn’t have monsters of that nature, or you would want to be terrified of them. 1 in 20 chance of death is the dragon bites you? Sounds right, better get the ballista ready.
Just using is as extra hp, harder to heal, potentially instead of death saves, would help HP make sense in a way, but it doesn’t allow for the one shot kills that exist at low levels that feel “real”. This wouldn’t be for typical D&Ding.
Sent from my iPhone using Tapatalk