D&D 5E Simulacrum - Sorcery Points?

thethain

First Post
Not really the intent. Otherwise also using "rage" increases your damage, meaning you get "more powerful", and should not work? It's very clear that the RAI here is to prevent a simulacrum to learn new things, not to prevent it from using regular class abilities.

Honestly I think the intent was to copy an old iconic spell and hope no one has to ever deal with it, because its a horribly powerful broken spell. And when wished: removes the limiting aspects of time and money.

There isn't a way to balance a spell that *almost* doubles your spell slots for the day, and allows a second concentration, and doubles your action economy.

Hell who says you even want to keep a copy of yourself. Maybe you want to go meet a 20 cha paladin and make a sim of them and have a permanent +5 Saves, Protection from evil and good/fear/layonhands bot. Paladin following you around all the time. Or make a duplicate of your monk and have another 4x stun attempts a turn machine. Or you duplicate a Mystic, now its using psi points to basically cast spells, but they aren't spells, (well maybe if wuju).

There isn't a way to box in an ability so powerful as "You get another member of your party forever" and pretend its balanced.
 

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Li Shenron

Legend
Honestly I think the intent was to copy an old iconic spell and hope no one has to ever deal with it, because its a horribly powerful broken spell. And when wished: removes the limiting aspects of time and money.

There isn't a way to balance a spell that *almost* doubles your spell slots for the day, and allows a second concentration, and doubles your action economy.

Hell who says you even want to keep a copy of yourself. Maybe you want to go meet a 20 cha paladin and make a sim of them and have a permanent +5 Saves, Protection from evil and good/fear/layonhands bot. Paladin following you around all the time. Or make a duplicate of your monk and have another 4x stun attempts a turn machine. Or you duplicate a Mystic, now its using psi points to basically cast spells, but they aren't spells, (well maybe if wuju).

There isn't a way to box in an ability so powerful as "You get another member of your party forever" and pretend its balanced.

Well I did say in a previous post that IMHO it's broken beyond repair, meaning that no amount of Sage Advice can really solve the problems...

To be honest, I've never seen Simulacrum in play, not even in previous editions. When I first read the 5e version of the spell, I actually thought for a moemnt that they might have demoted the spell to duplicating only the natural/racial abilities of it, not including the class-based abilities, tho the bit about not regaining spell slots clearly implies they do have spellcasting and thus I was wrong.

And yes the spell is there definitely because it's a legacy of older editions, but in fact AFAIK the "cannot level up" was present in those previous versions as well.

The spell is more problematic in 5e compared to 3e because of two reasons:

- in 5e it has half the HP of the original creatures, while in 3e it had half the level or HD, which also meant half HP but that's a HUGE difference (and it makes it literally impossible for a simulacrum to cast simulacrum itself)

- in 3e it costed a lot of XP to cast... XP costs were largely hated of course, but now we have the opposite problem because the GP cost is not enough to prevent abuse
 

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