D&D 5E (OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS


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Hygor Haas

Banned
Banned
Yep the OP is shifting goal posts. It makes it frustrating to discuss anything with him because changes 1 minor detail in the villains defenses changes what does and doesn't work initially on him. He changes things after we are near the end of a particular rabbit hole where we are showing it is defeated and then BAM change and that whole rabbit hole was worthless.
The build contained some errors. I'm fixing everything . Also, the goal is to create a strong villain for all situations. Yes, I changed the staff and 1 spell know. (It does not change the tactic of combat, it only enhances it)
 

mgshamster

First Post
Unless your archer has 1200' range or some long range teleports to back him up then he won't stand a chance to the 1200' far shooting tactics. He does 0 damage when not in range.

Originally, I had a rune Scribe multiclass that doubled the range of a ranged weapon so I did have 1200 feet range with longbow. It wasn't until I made that build that he added "No UA" to the list of restrictions for everyone except himself.

But even with that, since he seeks to have an ever increasing list of magic items, we can just grab the actual Rune itself from SKT that does the same thing.

Or we can wait until he's within 600 feet, since he insists on using spells that require close range while also insisting that he's at the maximum eldritch blast range possible. He's both at once. Like a proton jumping orbitals.

The original build was a champion 17/rune Scribe 3, using the vend rune to double range of the weapon, with an oath bow. 6d6 from oath bow, 2d8 from both itself, 24d6 from poison, plus 15 for sharpshooter and Dex.

Since then, he's moved the goalposts. He's added immunity to poison, he's added no UA, he's added level restrictions, he's added a ton of magic items to his own build, and more.

I had an updated version that removed the rune Scribe (no UA) and changed it to arcane thief. Added 6d6 sneak attack. Why all the large dice numbers? Because this build was based on critical hit probabilities only, using the standard DPR equation that modifies damage based on the probability to hit. It ended up being around 30-50 damage per shot (depending on whether I had advantage, the likelihood of his losing concentration, and more). But it was still enough to kill him with his 200+ HP and his Sim with around 75 HP in two rounds.

I'll note that he doesn't have 200+ HP anymore. He's no longer using armor of agathys and a 7th level Aid spell to give him an HP boost. So his 145 HP is much easier to take out.

For example, with my pyromancer build and a single meteor swarm spell, dealing an average of ~150 damage per meteor (damage increase is due to elemental adept and flames of Phlegethon feats). He's since changed up his magic items to make him have advantage against spells, so it may be a bit lower now. I haven't done the math yet.
 

FrogReaver

As long as i get to be the frog
The build contained some errors. I'm fixing everything . Also, the goal is to create a strong villain for all situations. Yes, I changed the staff and 1 spell know. (It does not change the tactic of combat, it only enhances it)

I have no problem with making a strong villain. Just acknowledge when he's bested and explicitly call out the things you are changing and the reasons why. That's all we are really asking for.
 

Hygor Haas

Banned
Banned
I have no problem with making a strong villain. Just acknowledge when he's bested and explicitly call out the things you are changing and the reasons why. That's all we are really asking for.
Fair Enough.
I changed the Staff, because It's a powerful "Darkness" and It doesn't requires concentration, blocking Spells like Feeblemind or save or suck spells.
I changed Magic Missale per Catapult. Why? It's usable while Stealth and destroy walls or covers and do a HIGH damage.
 

pukunui

Legend
I see no reason by RAW that the Wood Elf racial feat spells from Xanathar's could not be cast with spell slots. Magic Initiate outright forbids casting the spell with spell slots as written. Racial spells gained by the races just say you can cast X spell once per long rest. Nothing is worded quite like the Wood Elf racial feat spells.
I'll concede that the wording is a bit strange. The "in this way" bit allows for some wiggle room. Still, I'm not convinced that was the intention.

Until JC comments on the feat specifically, the best we've got to go on is this: https://twitter.com/JeremyECrawford/status/931615578468450304

Whatever, The Archer is easy target to Undeads. It isn't a threat in any way.
Whatever. I'm not too fussed about all these "undeads". There are plenty of ways to deal with hordes of zombies and skeletons. A little plant growth here, a meteor swarm there, some defensive terrain features (and if there aren't any to begin with, then the PCs can use magic to create some). Heck, even a Daern's instant fortress should do the trick (and will provide the PCs with 3/4 cover as they snipe through its arrow slits).
 

Hygor Haas

Banned
Banned
Originally, I had a rune Scribe multiclass that doubled the range of a ranged weapon so I did have 1200 feet range with longbow. It wasn't until I made that build that he added "No UA" to the list of restrictions for everyone except himself.

But even with that, since he seeks to have an ever increasing list of magic items, we can just grab the actual Rune itself from SKT that does the same thing.

Or we can wait until he's within 600 feet, since he insists on using spells that require close range while also insisting that he's at the maximum eldritch blast range possible. He's both at once. Like a proton jumping orbitals.

The original build was a champion 17/rune Scribe 3, using the vend rune to double range of the weapon, with an oath bow. 6d6 from oath bow, 2d8 from both itself, 24d6 from poison, plus 15 for sharpshooter and Dex.

Since then, he's moved the goalposts. He's added immunity to poison, he's added no UA, he's added level restrictions, he's added a ton of magic items to his own build, and more.

I had an updated version that removed the rune Scribe (no UA) and changed it to arcane thief. Added 6d6 sneak attack. Why all the large dice numbers? Because this build was based on critical hit probabilities only, using the standard DPR equation that modifies damage based on the probability to hit. It ended up being around 30-50 damage per shot (depending on whether I had advantage, the likelihood of his losing concentration, and more). But it was still enough to kill him with his 200+ HP and his Sim with around 75 HP in two rounds.

I'll note that he doesn't have 200+ HP anymore. He's no longer using armor of agathys and a 7th level Aid spell to give him an HP boost. So his 145 HP is much easier to take out.

For example, with my pyromancer build and a single meteor swarm spell, dealing an average of ~150 damage per meteor (damage increase is due to elemental adept and flames of Phlegethon feats). He's since changed up his magic items to make him have advantage against spells, so it may be a bit lower now. I haven't done the math yet.

Unearthed Arcana is a test material, It isn't valid material.

Oathbow (Only 600') add only +3d6 (Not 6d6), It's only 1d8 longbow damage, Nameless King is immune to posion. LOL, sharpshooter -5 attack roll!! And I would not wear Adamantine Medium Armor and Bladeward cantrip, otherwise it would be sad.

Your damage is only 28 (IF you can shot and ignores nameless king defenses).
Mirror Image AC 10+ dex (4) = 14. YOU HAVE A BIG CHANGE TO FAIL TO HIT A MIRROR IMAGE.

Also, you can't do Sneak attack against alert feat. Level restriction? What?


Also, Meteor Swarm is only 120 avegare damage, But Advantage + 2d4 (Favored of Gods). Also, Death War protect him IF NEEDED.

Admit it, your builds are completely inefficient and you just ignore the villain's defenses as if they did not exist.


That's why you came in furious post me offend me.
 
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FrogReaver

As long as i get to be the frog
I'll concede that the wording is a bit strange. The "in this way" bit allows for some wiggle room. Still, I'm not convinced that was the intention.

Until JC comments on the feat specifically, the best we've got to go on is this: https://twitter.com/JeremyECrawford/status/931615578468450304

That's fine. I'll go the opposite route and assume the text in Xanathar's was a deliberate choice and that it can only mean that they wanted to allow that one to be cast with spell slots. I dunno which way JC will Tweet Rule it. I've been wrong about quite a few, but mostly it seems to me his Tweet Rules don't seem to solely follow RAW quite as strongly as his reputation suggests. Either way, I guess time will tell.
 

FrogReaver

As long as i get to be the frog
Unearthed Arcana is a test material, It isn't valid material.

Oath bow add only +3d6 (Not 6d6), It's only 1d8 longbow damage, Nameless King is immune to posion. LOL, sharpshooter -5 attack roll!!

Your damage is only 28 (IF you can shot and ignores nameless king defenses).
Mirror Image AC 10+ dex (4) = 14. YOU HAVE A BIG CHANGE TO FAIL TO HIT A MIRROR IMAGE.

Also, you can't do Sneak attack against alert feat. Level restriction? What?


Also, Meteor Swarm is only 120 avegare damage, But Advantage + 2d4 (Favored of Gods). Also, Death War protect him IF NEEDED.

Admit it, your builds are completely inefficient and you just ignore the villain's defenses as if they did not exist.


That's why you came in furious post me offend me.

So are we agreed what 3 meteor swarm casting divination wizards (auto-fail your save) will beat your character hands down?
 

Hygor Haas

Banned
Banned
So are we agreed what 3 meteor swarm casting divination wizards (auto-fail your save) will beat your character hands down?

Divination wizards don't work against Staff of Swarming Insect or Darkness.

2 meteors = Death Ward down (If succeful saving throw 2, It still doesn't break the Death Ward), ok. third meteor ,Now Contingency: Revify. No Still isn't enough.
 
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