• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(OOC) Fitz's Folly (ToA PBP)


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I made it sound terrible, but the start of the trip was pretty freaking good. Hiked up to 4800 feet, won 200$ at the casino, great food etc...
 




Oh I think I get it now. Anyone may disarm a trap, but you need to Investigate first. You can't just disarm a trap that you Perceived (Perception).

Still new to 5e and was wondering why the way traps are dealt with is so... up in the air. Why I haven't run many in my games.
 

You're close. Perception allows you to notice things that can be seen or heard (or in rare situations smelled, or whatever). Investigation allows you to deduce, uncover, or otherwise find hidden things. So if you spot (with perception) a tripwire (or something), you can disarm it (with thieves tools). The new tool rules in Xanathar's suggest that if you use your thieves tools while rolling Investigation to search for traps, you can roll with advantage. The idea here is that the tools help you to poke and prod at things carefully (because the results of failing the Investigation to search for traps is usually that you set off the trap.)

On, in other words, the short answer is "depends on the trap".
 

Hmmm... you use Investigation to tell you how to Disarm the trap, then you roll an Ability check to Disarm? And what ability is based on the trap?
 


Into the Woods

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