robus
Lowcountry Low Roller
So after a while of doing milestone leveling I've decided to switch back to XP based leveling - not to the granular level of monsters mind, just encounter difficulty based XP (plus bonus XP for discoveries, achievements etc). I just want my players to get a kind of progress meter again.
But what's bothering me is how few encounters are needed to level. For example, based on the Adventuring Day XP in the DMG (on page 84), the amount of XP an adventurer at 16th level would get is 20,000. The amount of XP needed to get to level 17 is 30,000. So just 1.5 adventuring days and, boom, level up!
This, to me, seems ridiculously fast (especially at higher levels, in fact you'd kind of expect the leveling rate to slow down the higher you get...). To my mind something more like the equivalent of 5 adventuring days should be required for the players to get any feel for the level. 5 adventuring days would give them plenty of encounters which to test out their new abilities. It would also allow me to go somewhat easy on them the first couple of days, make it a bit tougher on the middle and then really push them on the last one or two so that when they level up again they feel some sense of relief/accomplishment.
I guess I don't understand the logic behind the current tables, and I'm hoping someone could explain it?
But what's bothering me is how few encounters are needed to level. For example, based on the Adventuring Day XP in the DMG (on page 84), the amount of XP an adventurer at 16th level would get is 20,000. The amount of XP needed to get to level 17 is 30,000. So just 1.5 adventuring days and, boom, level up!
This, to me, seems ridiculously fast (especially at higher levels, in fact you'd kind of expect the leveling rate to slow down the higher you get...). To my mind something more like the equivalent of 5 adventuring days should be required for the players to get any feel for the level. 5 adventuring days would give them plenty of encounters which to test out their new abilities. It would also allow me to go somewhat easy on them the first couple of days, make it a bit tougher on the middle and then really push them on the last one or two so that when they level up again they feel some sense of relief/accomplishment.
I guess I don't understand the logic behind the current tables, and I'm hoping someone could explain it?