D&D 5E No Magic Shops!

delericho

Legend
I can't comprehend this.

Okay...

Every time they swing it actually.

No, they use it every time they swing it. I doubt they give it even a moment's thought.

Please don't assume things...

I'm not. It was a suggestion, not an assumption.

The first time you find a sword +1, it's a cool find. After years of play and several characters/campaigns, it just doesn't have that wow factor. It's still a desirable item, because of its obvious utility, but it's not going to impress them.

If you want the sword +1 to retain it's "wow", you probably need to play with new players. That's the only way to keep having that first time.

We're back to rarity.

We're really not. I guess you really didn't comprehend my post.

Here's a question: How often do characters/parties die at your table?

PC death is infrequent but it does happen. Player rotation is much less rapid. And although each character might find their first sword +1, the player only ever gets the thrill of the first time once.
 

log in or register to remove this ad

delericho

Legend
As soon as I see one, I'll stab it and let you know. It might! Being able to write with it all the time makes it a lot more useful, though.

That it is useful is not in doubt, just like the usefulness of the sword +1 is not in doubt.

But if you're expecting players with years of experience to get excited because they've found a sword +1, you're probably going to be disappointed.

Or do you expect them to be surprised when they discover that trolls regenerate but not fire damage!!! ?
 

Maxperson

Morkus from Orkus
That it is useful is not in doubt, just like the usefulness of the sword +1 is not in doubt.

But if you're expecting players with years of experience to get excited because they've found a sword +1, you're probably going to be disappointed.

Or do you expect them to be surprised when they discover that trolls regenerate but not fire damage!!! ?

I have more than 30 years of experience, and if I found a +1 sword in 5e I would be very happy. Much happier than finding a limited use d6 weapon. It would be a true +1 and not part of necessary combat math.

You can also put me down in the camp of those who view rarity as more of an indicator of specialness than what it does. I'd rather have the only +1 sword in the world, than one of 3000 +5d6 weapons that only do the extra damage to humanoids.
 

jasper

Rotten DM
I think that the developpement in artificial intelligence is our only hope to finally produce a DnD rule set that would be sane and realistic.
A global AI can possibly produce a rule set where every single spend gold piece will have a just value.
Where every single xp spend on an encounter budget will be meaningful,
And all game options perfectly balanced.
And having played with mugs, thugs, losers, posers, etc. I think AI would in under a year, just kill off all our pcs. Loot our bank accounts. And post embarrassing pics of us on the net.
 

Because I specifically asked about uptime only, since that is what my and others' beef is about. So I don't feel you answered my question.

Okay. Take it for what it's worth ... some guy posting something on the internet. In any case, the bounds of your inquiry don't allow for a reasonable answer. Or you could do what we used to do back in college - have a poker night using stakes from our PCs' treasure.
 

jasper

Rotten DM
I think a magic shop can’t exist. The reasons are simple.
If others adventurers are at least as greedy as pc,
A magic shop would be perpetually robbed and have nothing to sell,
or forced to bankrupt because its defense expense will be too high!

...
Ring ring Ring ring " Hello and welcome to State Farm insurance ".
Hello, I am Krachek. I own a magic shop.
CLICK BUZZ
Ring ring Ring ring " Hello and welcome to Farmers insurance ".
Hello, I am Krachek. I own a magic shop.
CLICK BUZZ
Ring ring Ring ring " Hello and welcome to Progressive insurance ".
Hello, I am Krachek. I own a magic shop.
CLICK BUZZ
Ring ring Ring ring " Hello and welcome to Lloyd's of London ".
Hello, I am Krachek. I own a magic shop.
"Bugger off you bloody wanker" CLICK BUZZ
 

Maxperson

Morkus from Orkus
Okay. Take it for what it's worth ... some guy posting something on the internet. In any case, the bounds of your inquiry don't allow for a reasonable answer. Or you could do what we used to do back in college - have a poker night using stakes from our PCs' treasure.

I gave him one idea with the magic item auction. There are many ways to keep magic items limited and still allow gold drain with limited sales. There is also investment that works while the PCs are active do other things. The PCs can open a store with mundane items purchased or found during active times and run by NPCs. Land/building purchases don't require down time. Buying titles of nobility don't require down time. There are tons of money sinks that can be done during uptime only campaigns that don't require magic mart. You just have to put a bit of time and thought into it.
 

CapnZapp

Legend
While I don't take issue with anything you've said, I find myself wondering: does the "Sane Item Pricing" lists not fulfil your needs? (Or, at least, get you a long way towards that target.)

Or are you of the view that nothing other than a printed book from WotC will do the job? (That latter is a position I can understand - I'm of much the same view when it comes to some of the things I want from the game. So I'm just asking.)

Apologies if you've already answered this - it's a long thread, so I've missed some stuff.

A so proud statement allow me some questions.
Do you have made, as dm, any changes to your game concerning this matter?
Or more precisely do you use any sane magic item price list?
Thank you for asking.

I use Sane for reference, mainly as a shorthand for having a think about a certain item myself. In short, if an item is priced by Sane at 25,000 gp that tells me "probably not appropriate for my players until tier III".

Very much unlike WotC's rarity system, Sane represents somebody actually thinking about how an item influences and changes gameplay. They even have a small list of completely gamewrecking items that they refuse to price! This is very useful to a hard-working DM.

Problem is; it's all far too direct a d20 conversion to be truly useful.

In no particular order:
# all weapons are assumed to be equally desirable; meaning that - just like in d20 - a +1 dagger and a +1 greataxe is costed the same: 1000 gp. This simply isn't true. Any martial character with Greatweapon Master and Greatweapon Fighting Style is dreaming about a magical greatsword, and will be prepared to pay a fortune to have one, and not to have to use, say, a Longsword or Maul.
# all armors are assumed to be equally desirable; which is patently absurd. A +3 ring mail costs 24000 gp despite being strictly worse than a regular full plate for 1500 gp!
# the magical plus of weapons follow the exact same pricing formula as in 3E, except that +3 weapons are priced as if they were +4 items. That is, the price is the bonus squared times a thousand. This is simply not valid anylonger in 5E, since there is only one level of damage resistance. ALL magic weapons bypass resistance, and so ALL magic weapons need a hefty surcharge. The difference between a +2 sword and a +3 sword might have been significant once (remember 3E featured different schemes for damage resistance in 3.0 and 3.5) but is no longer so. Just "plus one" to your hit is of course nice, but hardly vital, especially in the face of 5E's much lower monster AC over the board. And "plus one" damage is almost inconsequential.

# So a real 5E take of magic weapons might want to set a base price of 10000 gp for ANY weapon that registers as magical (that is, bypasses magic resistance). THEN you can have +1000, +4000 and +9000 for +1, +2 and +3 enchantments, respectively.

In the end, such a scheme would indicate that a +3 weapon is roughly twice as desirable as a +1 weapon, and not sixteen times as Sane would have you believe! But more importantly, that no magic weapon is less desirable than ordinary full plate, or even close to it.

# In a similar vein, magic armor pricing needs to focus on the actual end-result Armor Class you achieve.

Magical +1 leather armor needs to cost... 45 gp, since that's all the utility you'll get out of it. (Unless we add rules for combining enhancements onto items and say you need a magical item as base). Magical +3 ring mail needs to cost... 200 gp or slightly more (since you do get no Strength requirement).

# The Sane prices of scrolls is WAY too low. (5E official prices, on the other hand, is stupidly high. No a consumable can't cost half the amount of a permanent item, that's just stupid, WotC). Even so, Sane is too low.

In 3e, you would routinely sport wands with 50 charges, that made out of combat utility casting a non-issue. Not so in 5e. Maybe "level squared" times a hundred is adequate. Contrast Sane's d20:ish pricing of a fifth-level scroll (640 gp) with my off-the-cuff proposal (5x5x100=2500 gp) and you see what I mean.

# Next, spell levels 6-9 are special in 5E. Just look at the DMG rules for spell points if you don't believe me. Any 5E-appropriate pricing mechanism needs to at least double the price of items replicating effects of this level, if not more. A level 6 scroll should not cost 3600 gp - it should cost 7200 gp. (If not more)



I could go on, but you get the point. Achieving a true utility based pricing mechanism and fine-tuning it to the particular sensibilities of 5th edition is hard, and nobody but WotC has the time and know-how to pull it off.

In the meanwhile I'm trying to get by using a demand-driven economy, i.e. the idea is to set prices high and have them gradually lower until a player snaps up the item. In theory this makes for "right" prices.

In practice, however, this ain't a video game where a player might return to town and visit the shoppes every hour and end up with a handful of visits per session. In a pen and paper game we're seeing perhaps one visit every other level if that.

So it's hard, but it's all I have, barring official support.


PS. I trust you did see my thread on Port Nyanzaru shoppes, yes? :)

http://www.enworld.org/forum/showth...he-many-and-fabulous-bazaars-of-Port-Nyanzaru
 

There is also investment that works while the PCs are active do other things. The PCs can open a store with mundane items purchased or found during active times and run by NPCs. Land/building purchases don't require down time. Buying titles of nobility don't require down time.
Ah, so WotC gave us rules for this then. No, they didn't, so the DM has to come up with something for this as well, which is one of the issues I have. If WotC tells you to hand out vast amounts of money, thay should also provide DM support when the players wants to use said money. The support so far is woefully lacking.

There are tons of money sinks ....
If the whole purpose is a money sink, why hand out the money in the first place?
 

The Big BZ

Explorer
I have to say that before the Downtime UA I barely wrote down the gold we accumulated as frankly it was pretty irrelevant but since the UA and the Xanathar's my experience has changed completely. I spend my gold on researching elements of my back story, looking for plot clues, buying magic items etc. I absolutely love downtime. Now I know, as was discussed earlier in the thread, the metaplot imperative of the hardback books leaves very little room for downtime but do the proponents of the Magic Shoppe not see a conflict between wanting to play those adventures exactly as published and being unhappy with the game exactly as published? To be honest some of the metaplots have been pretty stupid in my opinion, the breaking of the Ordning, Realms wide deathcurse etc. If your problem is with the lack of downtime, hack the published adventures.

Granted I have no skin in the game because this is how my group plays but I have no problem with other people wanting Magic Shoppes or even getting them. On the otherhand I understand why Wizards they don't do it given balance, maths etc etc
 

Remove ads

Top