Mistwell
Crusty Old Meatwad
In our games, which I've played since the beta test, strength has never been a lesser ability to dex.
We play in a lot of dungeons, mostly published adventures but some homebrew.
We:
1) have never once found a magic rapier, and
2) very rarely find a magic ranged weapon, and
3) find a LOT of magic longswords and the occasional magic greataxe, and the occasional magic shield and heavy armor,
4) find ourselves in a lot of rooms which are so tight that staying at range is often not easily done, and
5) we seem to find a need to grapple and/or shove someone every third session or so.
This combination of factors makes strength as important as dex in our games. Someone wants to use the magic longsword or greataxe. Someone wants to be tromping around in magic heavy armor and with a shield. And given the lack of magic item shops, if we were to pass up the opportunity to use these items it would seem foolish versus all those creatures with resistance to non-magic attacks. And then, it's fun to grapple and shove people sometimes
Bottom line, we've never found dex to outshine str. It does so on paper maybe or in white room theorycrafting, but when the theory hits the published adventures it just doesn't work out as well.
We play in a lot of dungeons, mostly published adventures but some homebrew.
We:
1) have never once found a magic rapier, and
2) very rarely find a magic ranged weapon, and
3) find a LOT of magic longswords and the occasional magic greataxe, and the occasional magic shield and heavy armor,
4) find ourselves in a lot of rooms which are so tight that staying at range is often not easily done, and
5) we seem to find a need to grapple and/or shove someone every third session or so.
This combination of factors makes strength as important as dex in our games. Someone wants to use the magic longsword or greataxe. Someone wants to be tromping around in magic heavy armor and with a shield. And given the lack of magic item shops, if we were to pass up the opportunity to use these items it would seem foolish versus all those creatures with resistance to non-magic attacks. And then, it's fun to grapple and shove people sometimes

Bottom line, we've never found dex to outshine str. It does so on paper maybe or in white room theorycrafting, but when the theory hits the published adventures it just doesn't work out as well.