How many C&Ds has WotC issued for 5E?

Waller

Legend
Curious really. I suspet they're all for character creator and other automated software or apps. At least the ones I can recall are. Is that the case?

Some of them came back with SRD material. Seems the pattern is automated apps which use non-SRD stuff gets C&D, comes back with just SRD stuff.

One I can think of are -

Spellbook Generator (Sep 2014)
http://5espellbook.azurewebsites.net

Dnd Tools (APril 2015)
http://ww38.dndtools.eu (URL now dead)

OrcPub (still up but non SRD stuff removed)
https://orcpub2.com

d20 fight Club (Feb 2015)
Mobile app (think it's SRD only now?)

Pathguy (late 2015)
http://www.pathguy.com/monsters.htm (back SRD only)

ForgedAnvil's Character Generator (last month here on ENWorld)

Sure there's more I don't know of.
 

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That's only the ones we know of because the creators commented. We have no idea of the ones where the site just closed or the program vanished.

Seems like a smaller list than 4e, which had a few bog names (Ema's Character sheets - which I still miss - and MasterPlan).
 

Parmandur

Book-Friend
Given how many official licensees the work with, any if those solutions that would be willing to pay would probably be given a license to use non-SRD material
 

Seems like a smaller list than 4e, which had a few bog names (Ema's Character sheets - which I still miss - and MasterPlan).

The difference is that 4E had, at least by this long after release, a real, solid, official digital alternative with a very reasonable subscription fee. Whereas 5E has D&D Beyond, which is trash compared to the 4E offering, on a variety of levels - not least that in addition to the sub fee you have to re-purchase every book you've already purchased physically, and if I understand it correctly, you don't even get PDFs or offline-viewable content versions of the stuff you're paying full, physical-copy price for (it seems like there's some sort of half-arsed beta implementation that might do that, but it's clearly rather dubious).
 

SkidAce

Legend
Supporter
... (it seems like there's some sort of half-arsed beta implementation that might do that, but it's clearly rather dubious).

Works great on my tablet and phone.

20180311_110202.jpg
 

The difference is that 4E had, at least by this long after release, a real, solid, official digital alternative with a very reasonable subscription fee.
This long after release, 4e has two having cancelled the first downloadable program and restarting with the online one that never reached the same levels of functionality and was never able to incorporate houserules or homebrew.
(Actually... by this point in 4e's life... the 5e playtest had been announced.)

Plus, they tried to get one out earlier, near the launch of the game. DungeonScape. But they partnered with a company that over-promised and simply could not deliver. I'm not going to fault WotC for waiting until they could partner with someone more reputable who was able to actually get things done.

Whereas 5E has D&D Beyond, which is trash compared to the 4E offering, on a variety of levels - not least that in addition to the sub fee you have to re-purchase every book you've already purchased physically, and if I understand it correctly, you don't even get PDFs or offline-viewable content versions of the stuff you're paying full, physical-copy price for (it seems like there's some sort of half-arsed beta implementation that might do that, but it's clearly rather dubious).
Having to re-buy every book you want is standard now. The 4e model of getting access to everything was problematic, allowing people to skip buying the physical books and just pay a small subscription. Even Pathfinder's comparative product (Hero Labs by Lone Wolf Inc) requires you to (re)buy every book.

D&D Beyond has improved in leaps and bounds since it launched a little over six months ago. You might need to go back and check it out again.
 

This long after release, 4e has two having cancelled the first downloadable program and restarting with the online one that never reached the same levels of functionality and was never able to incorporate houserules or homebrew.
(Actually... by this point in 4e's life... the 5e playtest had been announced.)

Plus, they tried to get one out earlier, near the launch of the game. DungeonScape. But they partnered with a company that over-promised and simply could not deliver. I'm not going to fault WotC for waiting until they could partner with someone more reputable who was able to actually get things done.

The second DDI was great.

I dunno if you actually ran 4E, but I did, and it was tremendous. Countless hours were saved by having a character builder that worked really well (managing to do things Beyond's one can't handle), a monster builder that was really fast and effective (if Beyond has one, and I presume it does, I can't find it).

I'm not sure why you're claiming it "couldn't incorporate homebrew", because it sure as hell could in terms of monsters and so on. It couldn't incorporate homebrew rules, maybe, but I didn't use any in 4E, because honestly, it didn't really need any (and the big flaws it did have couldn't corrected by anything like that, sadly).

Re: DungeonScape, I am going to fault WotC for taking so long. It's not like they didn't have good choices - they absolutely did. They consistently made bad choices with licensing of D&D though, and Beyond appears to be another one of those.

Having to re-buy every book you want is standard now. The 4e model of getting access to everything was problematic, allowing people to skip buying the physical books and just pay a small subscription. Even Pathfinder's comparative product (Hero Labs by Lone Wolf Inc) requires you to (re)buy every book.

Re: PF, does it require you to buy them full-real-world-price (i.e. Amazon price - Amazon own Curse and thus Beyond, note)? Does it give you PDFs/offline copies? If doesn't charge you full real price, and/or does give you PDFs, you're being disingenuous, and that sucks.

Also, I dunno what kind of wizardry we used because I don't run PF, but I paid nothing and got to use a character builder that had all the options I needed build my character last time I played PF (mid-2016). It didn't appear to be an official one either, but hadn't been C&D'd or anything.

D&D Beyond has improved in leaps and bounds since it launched a little over six months ago. You might need to go back and check it out again.

I'm literally on the site right now... that's why I was discussing it. It's pretty pathetic. It won't even show you what content it's not showing you, as it were. That's just incompetent! It's slick, but I'd rather have functional than slick, and it's behind where even the earliest iterations of the DDI were in functionality.

Further, it doesn't give you any PDFs - that may well be "On WotC", but it also means charging large one-off charges is just unreasonable, and charging the entire real-world price of a book you can't use offline is just laughable.
 

The second DDI was great.

I dunno if you actually ran 4E, but I did, and it was tremendous. Countless hours were saved by having a character builder that worked really well (managing to do things Beyond's one can't handle),
Are you comparing the tools at the end of their life to D&D Beyond, which has barely been out for six months? Shouldn't you be comparing each toolset during that same window?

My first 4e game died before the second tools were released. I do know that they completely effed my game by cancelling the downloadable builder, as my group was level 10 and brought in a replacement player and I really, really needed the Essentials cleric, but they held that back for the online tools, which took several more months to come out.
It was also extremely problematic, being a Windows only site that required Silverlight to run, making it useless if you tried to use it on a cellphone, let alone one of the newly released iPad. The DDI site was a 2005 website released in 2010.

For my second 4e D&D game in mid-2012 I "fondly" remember having to use my iPad to remote desktop onto my PC across town to pull up the online character builder to update my character after we levelled mid-session.

a monster builder that was really fast and effective (if Beyond has one, and I presume it does, I can't find it).
You just couldn't find it: https://www.dndbeyond.com/homebrew/creations/create-monster/create
Admittedly, it doesn't do the math. But 5e monsters don't work the same as 4e monsters where the math is easier to do. Really, the only math a 5e monster builder would be able to do is calculating the final CR, but that would still require you to enter the average damage per round, since so much of 5e monster design is based on text boxes that would be super hard for a program to parse.

Regardless, the first 4e Monster Builder was okay. Up until mid-2010 when they launched an update that pretty much broke that program, riddling it with bugs. I remember regretting getting the update and having to continually revise the outputted PDFs to correct the little errors it made.
And the second attempt was just a monster renamer. Did they ever finish that?
But don't forget, the first Monster Builder was one part of planned DM tools that were never finished and never made it out of beta. And the monster builder came out a year after the player tools. Possibly longer.

I'm not sure why you're claiming it "couldn't incorporate homebrew", because it sure as hell could in terms of monsters and so on. It couldn't incorporate homebrew rules, maybe, but I didn't use any in 4E, because honestly, it didn't really need any (and the big flaws it did have couldn't corrected by anything like that, sadly).
I meant homebrew PC subclasses and spells and feats and related content. To say nothing of 3rd Party stuff.
(Why would I give a damn about incorporating homebrew monsters into a player character builder?)

Re: DungeonScape, I am going to fault WotC for taking so long. It's not like they didn't have good choices - they absolutely did. They consistently made bad choices with licensing of D&D though, and Beyond appears to be another one of those.
They partner with the people who came to them. In 2012-13, when they partnered with Trapdoor, D&D was less of a name and not attracting great programmers. They had few choices but the rookie developers.
At the time they had two real choices: take a risk and partner with an untested unknown or not release digital tools. They did the first and it failed, so they opted for the second for a year or two.

People forget how software licencing works. Companies get investors to give them money, which they use to approach WotC and buy the right to make the app, paying for the IP. WotC takes the money and throws it into their pile. The company then builds the app and sells aspects of it to repay their investors and then generate profit.
If no one decent approaches WotC and offers them money, then an app doesn't get made. WotC isn't going to pay someone to make the program, because that's literally the exact opposite of what they want, as it costs them money. You only hire out a software company if it's essential to the product, which a character builder is not.

Re: PF, does it require you to buy them full-real-world-price (i.e. Amazon price - Amazon own Curse and thus Beyond, note)?
Associating the price D&D Beyond charges with Amazon prices seems arbitrary. Twitch/Curse is owned by Amazon but they're still different companies. It's not like Curse gets any money from the sales of D&D books on Amazon.

The price HeroLabs charges is often less. Or rather, buying accessories on Hero Labs is roughly half what D&D Beyond is charging. However, you need to buy the program, which comes with one ruleset, and is roughly the same as what D&D Beyond is charging for the PHB. So the initial cost is the same. And both are still less than the physical books from a game store.
But the big difference is HeroLabs requires you to buy the entire book. You can't just buy the subclasses and elements you want. To make my 5e character, which uses a bunch of scattered options, I can just drop $10 and get the background, subclass, and spells. Which, IIRC, would be LESS than the per month cost of DDI and only charged once.

Plus, D&D Beyond has options like the ability of the DM to buy the content and get a subscription and share it with their players, negating the need for everyone to buy it. Unlike HeroLabs where everyone needs to buy everything.

Does it give you PDFs/offline copies?
Nope. Why would it give PDFs? That's an entirely different service. I also doesn't give me background music or host the game on a VTT or fully manage a campaign.

HeroLabs does work offline. Which is nice. However, the number of times I'm offline is pretty much during a blackout, when I'm unlikely to be gaming anyway. AND unable to use HeroLabs anyway since it's a desktop program and my PC doesn't function well during a blackout. And because it's a desktop program, I CANNOT use it on my tablet. Which also makes it useless as a character manager during play. And I can only install on the one desktop, since I can't upload it to multiple platforms.

Also, I dunno what kind of wizardry we used because I don't run PF, but I paid nothing and got to use a character builder that had all the options I needed build my character last time I played PF (mid-2016). It didn't appear to be an official one either, but hadn't been C&D'd or anything.
Citation needed. I would need to know the name of that app/program.
There are no real "official" Paizo/ Pathfinder apps beyond a crit and fumble app. HeroLabs is the closest, being officially licensed.

Of course, it might have been someone's app using the SRD. You can absolutely get 5e SRD character builders. Those exist. But they're rare because *gasp* running a program and website is work and costs mosey. Most only get C&Ded when they include non-SRD options. (Which, incidentally, happened to the Pathfinder site http://www.d20pfsrd.com/ when they started including ads in an attempt not to operate at a loss.)

I'm literally on the site right now... that's why I was discussing it. It's pretty pathetic.
Where's your character builder app? From the way you're talking, I'm assuming you could do better.

D&D Beyond looks pretty slick to me. And I've payed $0 to D&D Beyond and I can make a level 15 aarakokra druid. Or a freakin' blood hunter. The amount of content available that isn't behind the paywall is surprisingly large.
And since I can create homebrew content for personal use, I imagine I could just ADD most of the content from the PHB that I want, such as feats, spells, and the like. The only thing I can't create is apparently subclasses. But I imagine that's in the works.

It won't even show you what content it's not showing you, as it were.
And if if did, people would select them unknowingly and get upset that they were suddenly being charged. It's much better to hide that stuff and reveal additional content after purchase.

That's just incompetent! It's slick, but I'd rather have functional than slick, and it's behind where even the earliest iterations of the DDI were in functionality.
You're looking back at DDI with some serious rose coloured glasses and forgetting how often it would crash, how long it would take to start up.
You're completely forgetting how limited it was at first, and how the only content included was the crunch and none of the flavour of the books. How it didn't include the adventures, and how it wasn't useful at the gametable unless you had a laptop.
And how if you were a 15yo kid without a credit card you literally could not gain access the program.

Further, it doesn't give you any PDFs - that may well be "On WotC", but it also means charging large one-off charges is just unreasonable, and charging the entire real-world price of a book you can't use offline is just laughable.
DDI didn't give you PDFs either. Neither does HeroLabs for Pathfinder. This is whining about a program not giving you a feature it was never supposed to provide.
It's a character builder/ manager, not an ebook reader!!

You want to complain about the lack of PDFs from WotC. That's cool. I agree. I would like official ones. But that's a topic completely and totally unrelated to D&D Beyond. And if the lack of PDFs from D&D Beyond is an automatic fail, then the exact same thing could be said about DDI.
 

Are you comparing the tools at the end of their life to D&D Beyond, which has barely been out for six months? Shouldn't you be comparing each toolset during that same window?

I can only compare what exists, and no, I'm not comparing them "at the end of their life". It's very clear you didn't use the 4E tools much after second iteration, if at all. So don't make things up.

The DDI site was a 2005 website released in 2010.

No, again that's just rubbish. The second DDI site look good and ran well, and certainly looked 2010 or later. I do agree Silverlight was a huge problem, though. I imagine it looked like a good bet in 2009 when they were developing it, as it was still new - it came out in 2007 (not 2005).

You just couldn't find it: https://www.dndbeyond.com/homebrew/creations/create-monster/create Admittedly, it doesn't do the math. But 5e monsters don't work the same as 4e monsters where the math is easier to do. Really, the only math a 5e monster builder would be able to do is calculating the final CR, but that would still require you to enter the average damage per round, since so much of 5e monster design is based on text boxes that would be super hard for a program to parse.

A digital product that doesn't do the math is incredibly lazy design. I mean that's staggering.

And the second attempt was just a monster renamer. Did they ever finish that?
But don't forget, the first Monster Builder was one part of planned DM tools that were never finished and never made it out of beta. And the monster builder came out a year after the player tools. Possibly longer.

First off, I don't think it did come out a "year later", not the second iteration one, though I don't remember the exact timeline (and I know you definitely don't!). Second off, the second iteration was a "renamer" for like a month, if that. Yes, they absolutely did finish it.

I meant homebrew PC subclasses and spells and feats and related content. To say nothing of 3rd Party stuff. (Why would I give a damn about incorporating homebrew monsters into a player character builder?)

Beyond doesn't do subclasses. It also appears, from their pricing scheme, that if I, as a DM, wanted to share a Feat or magic item with a player, that I'd created, they'd need to be on a paid subscription plan of their own to have it shared.

They partner with the people who came to them.

If so, they're incompetent. But I know whoever is in charge of their digital stuff is incompetent, so that's not surprising. They've made nothing but bad decisions.

You only hire out a software company if it's essential to the product, which a character builder is not.

In 2015? I disagree. And given that they've C&D'd everyone who was effectively helping them... All competent IP-owning companies seek out companies to license their IP as well as letting people come to them. Some exclusively seek people out and are not interested in people coming to them.

That you're claiming otherwise is absolutely bizarre.

3E launched with a character builder on a goddamn CD for god's sake.

Associating the price D&D Beyond charges with Amazon prices seems arbitrary. Twitch/Curse is owned by Amazon but they're still different companies. It's not like Curse gets any money from the sales of D&D books on Amazon.

...

How is this difficult? Amazon gets money when Amazon gets paid. Amazon gets money when Curse gets paid. It's all Amazon.

The price HeroLabs charges is often less. Or rather, buying accessories on Hero Labs is roughly half what D&D Beyond is charging. However, you need to buy the program, which comes with one ruleset, and is roughly the same as what D&D Beyond is charging for the PHB. So the initial cost is the same. And both are still less than the physical books from a game store.

No, Beyond is the same as the books from online purchasing.

But the big difference is HeroLabs requires you to buy the entire book. You can't just buy the subclasses and elements you want. To make my 5e character, which uses a bunch of scattered options, I can just drop $10 and get the background, subclass, and spells. Which, IIRC, would be LESS than the per month cost of DDI and only charged once.

You literally have to be joking. Beyond is a massive, cynical rip-off there. It's so awful I didn't even want to bother arguing about that. $10 will buy you 5 spells. Buying a background, subclass and the spells you'll likely use over your career will be very close in price to buying the entire book, certainly at least 50%. So no, Beyond is a much worse deal here.

Plus, D&D Beyond has options like the ability of the DM to buy the content and get a subscription and share it with their players, negating the need for everyone to buy it. Unlike HeroLabs where everyone needs to buy everything.

I haven't used HeroLabs, but it really seems like you're being disingenous here, and that in fact one group can use one copy of HeroLabs just fine.

Nope. Why would it give PDFs? That's an entirely different service. I also doesn't give me background music or host the game on a VTT or fully manage a campaign.

Because you're paying for the cost of the entire book. You are entering bad-faith arguing territory, now, so that's pretty crummy.

Where's your character builder app? From the way you're talking, I'm assuming you could do better.

My wife actually did build a pretty superb 3E character builder, so that wasn't a great line of argument for you :D (and no, I'm not sharing it). Could we do better? Well with the access to the same resources, I absolutely guarantee it.

The amount of content available that isn't behind the paywall is surprisingly large.

Uhhh, it's the exact same free content as elsewhere, MINUS all the UA content, and minus Mystics and Artificers.

And since I can create homebrew content for personal use, I imagine I could just ADD most of the content from the PHB that I want, such as feats, spells, and the like. The only thing I can't create is apparently subclasses. But I imagine that's in the works.

Yes, that is interesting. They are definitely winking at copying PHB stuff in and so on for now. There weren't initially, but the guidelines for what's allowed mysteriously vanished and people are certainly getting away with it. Whether they will suddenly turn around on this, I dunno, but that is nice.

And if if did, people would select them unknowingly and get upset that they were suddenly being charged. It's much better to hide that stuff and reveal additional content after purchase.

What the heck?

No, they would not. Just grey them out or something. It's not difficult. It's just basic bad design and basic bad business, you shouldn't be defending that. No-one needs to be "suddenly charged". Just have a greyed-out Duergar sitting there with a "purchase X to get this" option.

You're looking back at DDI with some serious rose coloured glasses and forgetting how often it would crash, how long it would take to start up.

I just don't think you really used the 2nd iteration of the DDI very much, because those were first-iteration issues.

You're completely forgetting how limited it was at first, and how the only content included was the crunch and none of the flavour of the books. How it didn't include the adventures, and how it wasn't useful at the gametable unless you had a laptop. And how if you were a 15yo kid without a credit card you literally could not gain access the program.

I'm not the one forgetting. You're the one who barely touched the second iteration.

DDI didn't give you PDFs either. Neither does HeroLabs for Pathfinder. This is whining about a program not giving you a feature it was never supposed to provide.
It's a character builder/ manager, not an ebook reader!!

No, it absolutely IS an ebook reader.

They literally justify charging full-price by saying it's full content. So you literally can't argue that. They made special proprietory e-books of the books for their app and everything. It is one of the core features of Beyond. It is absolutely not "just a character builder/manager". This is nuts.

You want to complain about the lack of PDFs from WotC. That's cool. I agree. I would like official ones. But that's a topic completely and totally unrelated to D&D Beyond. And if the lack of PDFs from D&D Beyond is an automatic fail, then the exact same thing could be said about DDI.

It was definitely a fail from DDI. But it's a bigger fail from Beyond, because they do offer ebooks, it's just you can't read them offline (yet, they claim), and they justify their pricing by the fact that you get "all the content".
 
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