QuietBrowser
First Post
So, we all know that guns and fantasy games aren't a popular mix. But they do happen. In particular, the settings of Iron Kingdoms, home to Warmachines, Hordes, the short-lived Iron Kingdoms D20 RPG, and its own in-house RPG, is home to a tradition of wizardly magic in the land of Cygnar called the Gun Mage, a spellcasting duelist who uses special alchemical gunpowder to channel spells into its pistols. Deadlands, meanwhile, has a huckster (wizard-warlock) variant who channels its magic through its guns, allowing it to achieve feats of gunplay and shooting that are impossible by magic, such as firing one bullet that hits multiple targets.
Now, I know a lot of "gun magic" is workable just through spells, but, still, this to me seems like it could be a unique form of gish tradition for wizards. My only issue is that I don't know what's a good array of class features to give the tradition. Anyone have any thoughts?
For a kneejerk answer from me...
Now, I know a lot of "gun magic" is workable just through spells, but, still, this to me seems like it could be a unique form of gish tradition for wizards. My only issue is that I don't know what's a good array of class features to give the tradition. Anyone have any thoughts?
For a kneejerk answer from me...
- Level 2: Gain Proficiency with Pistols.
- Level 2: Can use Pistols as an Arcane Focus.
- Level 6: Can cast Touch spells as Ranged spells with the Range of a pistol shot by expending ammunition.
- Level 10: A variant of Extra Attacks which can only be used to cast a spell or shoot a pistol.
- Level 14: Can change the area of effect of a ranged spell to be a Line, Sphere or Cone.