Blue
Ravenous Bugblatter Beast of Traal
Branding and marketing,
Look, I love 5e, I'm not dissing it. But you have some games out there that mechanically are in the same neighborhood of greatness (or better for some), even in the "fantasy heartbreaker" niche, but that don't have 1% of the players.
5e is big, people play 5e, so it's easy to find 5e games, so more people join 5e, so more games - it's got that critical mass.
It's a great game and I really enjoy it, but if it the exact game had been put out under a different name by a different publisher it wouldn't be this nearly this big. That's less marketing budget, less nostalgia, less playing off the brand appeal including to those who never played before, less existing income stream so can afford to do a long public beta, less budget for art, less high levels of stock by brick-and-mortar stores.
Look, I love 5e, I'm not dissing it. But you have some games out there that mechanically are in the same neighborhood of greatness (or better for some), even in the "fantasy heartbreaker" niche, but that don't have 1% of the players.
5e is big, people play 5e, so it's easy to find 5e games, so more people join 5e, so more games - it's got that critical mass.
It's a great game and I really enjoy it, but if it the exact game had been put out under a different name by a different publisher it wouldn't be this nearly this big. That's less marketing budget, less nostalgia, less playing off the brand appeal including to those who never played before, less existing income stream so can afford to do a long public beta, less budget for art, less high levels of stock by brick-and-mortar stores.