Every class has been made competent in combat, since that's 50-90% of game play.
Shhh! ..the fighter'll hear you!Wait, what? A rogue will be 1 hp/level behind the fighter. That's not exactly squishy. And with the high dex, he'll be what, 2 points behind in AC? Whoopee.
No you don't. You said so in the first post. You want to play something that hits like a fighter or a sorcerer in combat and is named "rogue".No.
I want to play a rogue in combat.
I'm all for him making his own houserules and using them. I just think it's.... whatever... for him making a click bait title and OP.Look, all of you people who keep going over to CapnZapp's house and crumpling up his house rules page for the Rogue class and forcing him at rapier point to not enact these house rules for his game, y'all need to cut it out. If CapnZapp wants to houserule the rogue for his own private games, please let him do it.
Hang on a tick. [MENTION=12731]CapnZapp[/MENTION], aren't you the one who went on at rather length about how 5e combats aren't challenging enough and that your PC's are steam rolling your encounters?
And now you want to make the PC's even stronger in combat?
Something is not adding up here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.