Anyone else tired of the miserly begrudging Rogue design of 5E?

FrogReaver

As long as i get to be the frog
Ah, good, you think the rogue is fine and have pivoted (again) to feats as the culprit of miserly design. Glad to understand you.

In his defense it’s not just feats. He still right thAt good high level rogues can get 2 sneak attacks per turn in. That’s nearly doubling their damage.

Feats are an issue in that the rogue either needs balanced for a fearless game or balanced for a feared game. But the issue with the rogue doesn’t go away with it without feats.

My solution would be to limit sneak attack to once per turn AND create a feat that vastly improved sneak attack. That way it remains balanced in both featless games and feated games.
 

log in or register to remove this ad

Remove ads

Top